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Bug Finder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #25 | 3.800 | 3.800 |
Fun Factor | #31 | 3.733 | 3.733 |
Theme Integration | #45 | 3.800 | 3.800 |
Innovation | #53 | 3.500 | 3.500 |
Overall | #82 | 3.239 | 3.239 |
Sound Design | #161 | 2.667 | 2.667 |
Art | #328 | 1.933 | 1.933 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
This is a puzzle platformer game where player have to shoot leaves and collect bug (referring to ladybug, not a game bug). In order to do that, player need to abuse glitch in the game. This glitch is a common error in physics based game.
This is the glitches included in the game (WARNING, THIS LIST CONTAINS SPOILER ON PUZZLE SOLUTION)
- The gun used for shooting leaves can be aimed through walls
- Horizontally moving platform not carries player (turned into slippery platform feature, but not part of the abused glitch)
- You can get pinched by wall and moving platform, this can cause the player phase through wall
- Moving platform can press button like a player do
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
I don't use AI in this game
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Comments
Great game, Better name.
How we have the exact same name hahaha
Great game, had a lot of fun!
Thanks!
Good work! Kind of reminded me of an aim trainer at first, but I do like the glitches you integrated from the theme. There was definitely an ah-ha moment when I realized that the last block you shoot is the one that drops the bug, that adds a really interesting layer of puzzle complexity. Apart from bringing in some art assets, maybe just make the player a little less floaty and I think that will take it a long way.
Thank you for the feedback, I work solo on this and I don't have much art skills. Not an excuse tho, definitely my next focus to learn.
This is super clever. Some of these puzzles were really satisfying. The different glitches part of solving the puzzles was a really nice touch and connection to theme. Some visual work and more polish and you could have a really nice prototype on your hands. I could see this being a big hit among mobile players.
Glad you liked the game! And thanks for the feedback