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Hollow Farming's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.000 | 3.000 |
Overall | #3 | 3.100 | 3.100 |
Fun | #3 | 3.500 | 3.500 |
Innovation | #4 | 3.500 | 3.500 |
Graphics | #8 | 3.500 | 3.500 |
Technical | #12 | 2.000 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which palette pair did you use: Earthy or Colorful?
Earthy.
Which parts of the game did you create BEFORE the jam STARTED?
None.
Which parts of the game did you NOT create? Remember to credit in-game!
The background music was a built in feature in the engine that I used.
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Comments
Liked the art & music, it's cool that you added a "tutorial" to explain controls and the game objective. Congrats for your game and I will look forward to your next works ;)
https://www.twitch.tv/videos/376115874?t=58m33s
The idea its self is cool. Having music is always nice. And really like the art. Shouldnt be able to hoe myself though. I really would like to play more but for some reason every time i pick up from the weed barrel i cant move anymore dont know why.
a few things wrong with this games execution. firstly its a bit too hard, i just got the hoe and a bunny got my thing. let the player get used to the game before you ramp up the difficulty. secondly you have collider and z index issues, i shouldnt be able to hoe anything but the ground areas. i was able to hoe everything including my self. and when i hoed my self i hoed my self off screen and i couldnt get back on. so one thing, put colliders at the edge of the screen so the player cant leave the screen. also make it so you cant hoe any part of the game except the dirt parts, including the bunnys. the idea of the game seems fine for a starter farming game, but just need to fix some of the issues with the execution
Hey,
Thanks so much for the reply! I'll take all your points in and try fix them up, I really appreciate the feedback dude. One thing is, there were colliers around the edge of the screen, but I'll take a look at the problem.
Thanks again!