Submissions open from 2019-02-01 19:00:00 to 2019-02-04 17:00:00
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Theme suggestions are open here. Submit as many as you like!

8 Bits to Infinity presents PALETTE JAM, a 70-hour game jamming challenge to create a prototype with one of two limited color palettes. No restriction on resolution, genre, or anything else! Just keep to the given colors, and you're set to go.

What is 8 Bits to Infinity? We are a community of game developers, creatives, streamers, and gamers whose shared mission is to hone creative skills through honest criticism and rapid iteration. We host a game jam on itch every month! Check out past jams here.

Join us on Discord to form teams, discuss the jam, and generally have a good time. :)

Looking for a team? That's another thing you can do on Discord, or see the Crowdforge page.

Theme suggestions will be open January 7 - January 18. Elimination  will run January 18 - 25 followed by voting January 25 until the theme announcement. The theme announcement will be one hour before the jam begins (February 1 at 1pm ET).

Judging will run for one week after the jam ends, with streams TBA by respective streamers.


  1. You may enter one game which must be original work created for this jam. You cannot work on the game before the jam starts.
  2. For judging, the game must work on a normal monitor in Windows (no VR or unusual peripherals). Web builds are fine. Remember to create additional builds (Mac, Linux) if you can, so more people can enjoy your game.
  3. All assets (game design, art, sound, code, text) must be made during the jam, or freely available and credited in-game.
  4. You may work solo or in a team, but the maximum team size is 4.
  5. You must answer all submission questions completely.
  6. No NSFW content. This includes sexual content (including language), nudity, or excessive realistic gore/violence.


Choose either the Earthy Palette Set or Colorful Palette Set below.

From your chosen set, use the BG palette for backgrounds in your game and the SPRITE palette for the sprites (game objects) including HUD information, text, etc.

If you're making a 3D game, you can use the BG palette for the environment and the SPRITE palette for game objects.

Download the palette files hereThis zip file includes all four palettes as png (image), gpl (GIMP palette), and hex (hexadecimal color codes). You can open the .gpl file in a text editor like Notepad to see the RGB values, or the .hex file to see hexadecimal (HTML) color codes.

You cannot use lighting that modifies colors on-screen to any color other than the given palettes.


  • Music can really amp up the gaming experience. Get some free royalty-free tunes from Joshua here.
  • Multiple builds can get more people to play your game. Some people prefer web versions, others prefer a download.
  • Commenting on other games encourages more feedback on yours. Be sure to ask for it!
  • Export and test your game at least an hour before the deadline. An exported version may introduce new problems to fix.
  • Check out this list of game dev / audio / art tools if you don't know what to use.
  • The theme is only one voting category, but still accounts for 20% of the total score, so it's a good idea to at least use it.
  • No limitations on engine, framework, or game genre.
  • You are free to enter other jams with the same game, but make sure you're following everyone's rules.
  • Questions? Ask in the community or on Discord.


JoshuaTwinGhosts, and Xeinix will be judging the games for this event. They may also enter, but won't qualify for ranking/prizes, of course. Judging has five  criteria:

  • Graphics: Visual presentation. How clean/consistent does it look? How fluid are the animations? How well are the chosen palettes utilized? Maximum 4 stars if external assets are used.
  •  Audio: Auditory presentation. How well does the music/sound fit the game? Is it produced/mixed well? Maximum 4 stars if external assets are used.
  • Fun: Enjoyment of the game. Are the mechanics interesting? Do I want to play more?
  • Innovation: How original is the game, particularly in working with the limitations of the jam?
  • Technical: Complexity of implementation. Does the game push technical boundaries? Does it scream "wow, this was done in under 72 hours?" Does it have special tech that makes it stand out?
  • Theme: Implementation of the jam theme. How much does the game utilize the theme? How unusual is the interpretation?


If there are at least 10 entries (entered games, not participants), gift card prizes will be awarded based on the number of entries. Winners may choose to receive a gift card for Steam, Microsoft (Xbox) Store, PlayStation Store, or Nintendo eShop.

  • 10+ entries: $5 1st place
  • 30+ entries: $10 1st place, $5 2nd place
  • 70+ entries: $20 1st place, $10 2nd place, $5 3rd place

Only one gift card will be granted per winning entry, regardless of team size.