This jam is now over. It ran from 2019-02-01 19:00:00 to 2019-02-04 17:00:00. View results
8 Bits to Infinity presents PALETTE JAM, a 70-hour game jamming challenge to create a prototype with one of two limited color palettes. No restriction on resolution, genre, or anything else! Just keep to the given colors, and you're set to go.
What is 8 Bits to Infinity? We are a community of game developers, creatives, streamers, and gamers whose shared mission is to hone creative skills through honest criticism and rapid iteration. We host a game jam on itch every month! Check out past jams here.
Join us on Discord to form teams, discuss the jam, and generally have a good time. :)
Looking for a team? That's another thing you can do on Discord, or see the Crowdforge page.
Theme suggestions will be open January 7 - January 18. Elimination will run January 18 - 25 followed by voting January 25 until the theme announcement. The theme announcement will be one hour before the jam begins (February 1 at 1pm ET).
Judging will run for one week after the jam ends, with streams TBA by respective streamers.
Choose either the Earthy Palette Set or Colorful Palette Set below.
From your chosen set, use the BG palette for backgrounds in your game and the SPRITE palette for the sprites (game objects) including HUD information, text, etc.
If you're making a 3D game, you can use the BG palette for the environment and the SPRITE palette for game objects.
Download the palette files here. This zip file includes all four palettes as png (image), gpl (GIMP palette), and hex (hexadecimal color codes). You can open the .gpl file in a text editor like Notepad to see the RGB values, or the .hex file to see hexadecimal (HTML) color codes.
You cannot use lighting that modifies colors on-screen to any color other than the given palettes.
I'm awful at music. How can I still have cool background audio in my game?
Get some free royalty-free tunes from Joshua here or from various other websites such as OpenGameArt. Simply google "free to use music" or "free royalty-free music" to find good stuff!
What about other assets, tools, and engines?
See this list of game dev / audio / art tools for things you can use.
Should I build a Windows/Mac/Linux/web/[insert system here] version?
The more builds you have, the more people will be able to access your game. Some people also prefer web versions (because running software can be spoopy) while others prefer a download (such as Joshua, who likes to keep the games archived and often struggles with web versions).
If you're using something like Unity, export versions for all systems! Most of the time, they'll work fine without any testing.
How can I get more people to play my game?
Play the other submitted games and leave quality feedback. Be sure to politely ask the dev to play your game, so they know you want feedback.
Do I need to use the theme?
No, but it's a good chunk of your overall score, so it's a good idea.
Can I make a 2.5D or 3D game or an [insert genre here] game? Can I use [insert engine/tool here]?
Can I enter other jams with the same game?
Absolutely, as long as you follow all of the rules and time limitations for each jam. Note that we lock submissions, so you won't be able to upload new files after you submit to this jam.
If there are at least 10 entries (entered games, not participants), gift card prizes will be awarded based on the number of entries. Winners may choose to receive a gift card for Steam, Microsoft (Xbox) Store, PlayStation Store, or Nintendo eShop.
Only one gift card will be granted per winning entry, regardless of team size.
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