An overall decent collectable platformer. It was interesting in some of the level design and the... intended (?) mechanic of using death as a shortcut added a decent amount. It made it both somewhat punishing while also being a useful tool for different things.
Though it did seem to sorta invalidate some of the levels challenge, mainly the one with the exit right next to spawn. Since once you had all the soup you basically just ignored the challenge of getting back by just jumping off the map.
It could be interesting to focus more on as a main mechanic possibly? Building levels around utilizing a finite amount of lives to get out of situations you need to get into to get certain collectibles etc.. Just spitballing tho.
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