Thank you!
Death was intended to be used as a shortcut as I didn't want death to be too punishing, although it wasn't intended to be a main mechanic. I do agree that it took away part of the challenge from some of the levels (especially the second one) so maybe I should have done more work on that. However, I had limited time so the game can't be perfect and I am still very happy with the end result.
I like the idea of focusing more on death as a main mechanic and building levels around that! I am working on an updated version of the game so I might design some of the levels around the idea.