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The Bigger Pictoor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #12 | 3.444 | 3.444 |
Art | #21 | 3.556 | 3.556 |
Fun | #33 | 3.000 | 3.000 |
Overall | #37 | 3.000 | 3.000 |
Mechanics | #47 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
suprisingly long game, there was a few annying jumps (blind drops) but i liked it. the collission can be a bit weird but its possible to do a "doublejump" off a block so thats a plus in my book.
theres no real ending? i got to a part where its just a dead end. a simple message to let the player know its over is enough.
Overall a decent submission. I would recommend using a box collider instead of a capsule collider for the player and adding more ground detection raycasts. Also, the pencils should have their sprite import settings set to Point (no filtering) so that they are not blurred
Thank you so much for the feedback!!
Comment your best times below (you'll have to use your own stopwatch, sorry)!
So far the best time is 10:42.24!
Nice controls, art and music. Just a bit difficult to leap 4 times blindly.
Thanks! We'll try to be less mean on level design next time :)
its really uncomfortable to use space instead of W to jump
nice music and art though
I guess I've personally just played a lot more games with space for the jump key, probably should have let w been another option to jump..... Thanks for the feedback!
Gameplay makes me strangely frustrated.
I liked the art work and music :)