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A jam submission

Frost CrestView game page

2D Action Platformer
Submitted by Imogia Games (@imogiagames) — 2 days, 2 hours before the deadline
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Frost Crest's itch.io page

Results

CriteriaRankScore*Raw Score
Freshness#1n/an/a
Music#33.6923.692
Graphics#53.8463.846
Sound#73.3083.308
Overall#93.3853.385
Story/Narrative#143.0773.077
Gameplay#153.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This game has really cool vibes.  Love the atmosphere!

Very good! The graphics all fit together well, and I really like the music and sound effects as well. The gameplay was also decently challenging; however, I did find when playing without a controller the controls were very awkward. Overall, a well-executed game with lots of potential. :)

Ps. I did find a glitch with the boss, where if you just stood still the fireballs wouldn't hurt you.

Developer(+1)

Hello, thanks a lot for your feedback!
I'm happy you globally enjoy the game. Well, "game" because it's more just a tutorial haha. I do agree tho that keyboard controls need better thinking.
As for the boss, I didn't originally planned to implement it, so I had to rush it ^^'

Submitted(+1)

Well done.
The the artwork fits together which can be a challenge sometimes when searching on OGA. :)

I don't know if it was intentional but I found an easy way to beat the dragon :)

Also as mentioned by someone else the controls on keyboard are weird.
Q is interact, W is jump and X is shoot.
Might save future players a bit of time if you listed the controls on the page, well at least the interact one so they can read the signs :)

Developer (1 edit)

Hello! Thanks a lot for your feedback!
I took me a big chunk of time to actually work with the graphics, because I manually recolored everything to fit the NES palette. (I will post on OGA the recolored assets along the ones I specifically created)

For the keyboard controls, I realize that they are weird for a lot of people because I use an azerty keyboard, which leads to confusing control schemes, as most people use qwerty ones. Maybe just translating the action keys to X, C and V may do the trick though.

PS: added controls notice in the description as you suggested, and I will rework them later

Submitted(+1)

Nice game :) Really liked the story setup and graphics. The player character is animated well! I don’t play a lot of platformers, even so I found the platforming approachable.

Developer

Hello there, thanks for your feedback!
Glad you liked that humble platformer =) I didn't had time to create more challenging levels within the tiimeframe of the jam.
I wish I could have done more to integrate story elements inside the game, but you know the deal, no time hahaha

Submitted(+1)

Reminds me of Game Gear.

Developer(+1)

Hello! I actually used the Nintendo NES palette to achieve graphics consistency, hence the retro feeling. I'm happy it reminded your GameGear stuff, it's a nice compliment for me =)

Submitted

Yeah you nailed it.

Submitted(+1)

This game looks good! The control scheme is a bit weird (playing with keyboard), but I managed to finish it without pressing UP.  :-)   I know that making a short, easy game is a good strategy for scoring well in game jams, but I'm missing a bit of challenge here... Even the boss fight is easy. Maybe you can add different types of enemies or less linear levels later? But you have the core of a good platformer here.

Developer

Hello, thanks for your feedback!
Haha you're one of the bravest who played the broken version (before Withthelove authorized to fix last minute bugs), so cheers to you!
I"ll have to keep in mind the difference of keyboards while making games, as I didn't realize that my azerty layout will lead to unintuitive control scheme ^^'
More enemies and stuff, that was planned, but I have been overambitious this time haha and I had trouble scoping. I'll see if I can take some time to make something actually more consistent and close to a real game, featuring more OGA art!