This game has really cool vibes. Love the atmosphere!
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Frost Crest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Freshness | #1 | n/a | n/a |
Music | #3 | 3.692 | 3.692 |
Graphics | #5 | 3.846 | 3.846 |
Sound | #7 | 3.308 | 3.308 |
Overall | #9 | 3.385 | 3.385 |
Story/Narrative | #14 | 3.077 | 3.077 |
Gameplay | #15 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very good! The graphics all fit together well, and I really like the music and sound effects as well. The gameplay was also decently challenging; however, I did find when playing without a controller the controls were very awkward. Overall, a well-executed game with lots of potential. :)
Ps. I did find a glitch with the boss, where if you just stood still the fireballs wouldn't hurt you.
Well done.
The the artwork fits together which can be a challenge sometimes when searching on OGA. :)
I don't know if it was intentional but I found an easy way to beat the dragon :)
Also as mentioned by someone else the controls on keyboard are weird.
Q is interact, W is jump and X is shoot.
Might save future players a bit of time if you listed the controls on the page, well at least the interact one so they can read the signs :)
Hello! Thanks a lot for your feedback!
I took me a big chunk of time to actually work with the graphics, because I manually recolored everything to fit the NES palette. (I will post on OGA the recolored assets along the ones I specifically created)
For the keyboard controls, I realize that they are weird for a lot of people because I use an azerty keyboard, which leads to confusing control schemes, as most people use qwerty ones. Maybe just translating the action keys to X, C and V may do the trick though.
PS: added controls notice in the description as you suggested, and I will rework them later
This game looks good! The control scheme is a bit weird (playing with keyboard), but I managed to finish it without pressing UP. :-) I know that making a short, easy game is a good strategy for scoring well in game jams, but I'm missing a bit of challenge here... Even the boss fight is easy. Maybe you can add different types of enemies or less linear levels later? But you have the core of a good platformer here.
Hello, thanks for your feedback!
Haha you're one of the bravest who played the broken version (before Withthelove authorized to fix last minute bugs), so cheers to you!
I"ll have to keep in mind the difference of keyboards while making games, as I didn't realize that my azerty layout will lead to unintuitive control scheme ^^'
More enemies and stuff, that was planned, but I have been overambitious this time haha and I had trouble scoping. I'll see if I can take some time to make something actually more consistent and close to a real game, featuring more OGA art!
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