Play game
Prince of Spam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #10 | 2.807 | 3.200 |
Theme | #15 | 3.508 | 4.000 |
Fun | #20 | 2.631 | 3.000 |
Overall | #23 | 2.719 | 3.100 |
Audio | #25 | 2.456 | 2.800 |
Mood | #25 | 2.368 | 2.700 |
Graphics | #27 | 2.543 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code
https://github.com/nwforrer/prince-of-spam
Tools used
Engine: Godot
Development platform: Fedora
Text Editing: Emacs
Image Editing: Inkscape, Gimp
Music: BeepBox.co
Sound Effects: sfxr
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Comments
Funny idea! I included it in my Open Jam 2018 compilation video series, if you’d like to take a look. :)
Great video! Thanks for playing!
Great twist to the theme! And a funny one. The how-to-play is a bit overwhelming, but after a few seconds of gameplay it fits. Controls are a bit funky, it seems left-right rotates around a pivot point I can't understand.
Overall a good game, it's nice to see other Godot contributions. Nice job!
Congratulations you earned 5 Open Source Karma Stars!
I think the game is fun and hits the theme, i really enjoyed it. The controls are clear and responsive, and the only con is that i feel it was a little easy and i am not sure if you could die or just the cops increase your level of awareness so you collect less money.
Really great game overall, i really hope it gets more attention.
Thanks for playing! I did have a tough time balancing the difficulty of the game. It seemed too easy to me as well, but I wasn't sure if that was because I played it a million times haha.
Originally, I did have the player die by having their effectiveness drop to zero, but did not have a clear victory goal. When I added in the high score piece at the end, I ended up removing the death mechanic and just relied on the drop in effectiveness.