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Chill Balloon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Judge's Choice | #3 | n/a | n/a |
People's Choice | #3 | 4.125 | 4.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Divine. This is such a beautiful approach to the competition rules. Very low pressure. Immediate and clear response to pressing your toggle switch. No need for rapid presses. Speed options for players with faster reactions and pause (all from one-key / clickable area). Clear win / clear lose state. Assist mode with "Pull UP" and updraught at cliff area. Works with left-click almost anywhere and SPACE BAR, to work with the majority of assistive technology. Stunningly presented. One very small bug, with the PULL UP! not going off screen. Just brilliant. My personal winner.
- Very relaxing!
- This adhered to the one button (barring time control, which was optional), though it is possible to lose when stepping away since the game is always progressing and you miss out on the scenery. I really liked the beautiful scenery, and the soundtrack was a great addition to the peaceful ambiance. Gameplay-wise, it seems you can turn the flame on and then sit back until around the 10% mark where you then attempt to aim, so it would be nice to have some reason to toggle the flame during the earlier 90% like dodging obstacles. Also, right when you get to the end and are trying to aim for the target, there's a big tree that appears in the foreground and makes it difficult to aim.
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