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A jam submission

Esc-ApeView game page

Use one button to help Esc the ape escape!
Submitted by penduin (@penduin) — 5 hours, 27 minutes before the deadline
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Esc-Ape's itch.io page

Theme Chosen

Capitalism

Team

No

Engine
my own canvas/html5 engine: penduinArt
https://github.com/smogheap/penduinart

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Comments

Submitted(+1)

Kinda reminds me of the rage games out there. Simple mechanic that's tough to master and can be frustrating. Love it! Really cool game. Music was excellent!

Developer

Thank you!  I'm so glad you had fun!  I made the music on my 3DS (korg m01d) a while back, and it sounded jungle-y enough that I thought this was the time to use it.

(+1)

I like the mechanic! It's fairly intuitive, but at the same time frustrating when it goes wrong :)

Submitted (1 edit) (+2)

This is an interesting and fun mechanic. It's frustrating in a way that makes me want to keep trying. I think the game could benefit from the first screen being a bit easier so I could get a taste of satisfaction and want to spend longer trying, but overall I love the controls.

Developer

Thanks!  I'm really glad it made you want to keep trying; it hits that spot for me but it's really difficult to gauge how others will react.  An easier first level is a great idea! (I originally meant to make more than 3 levels anyway.  :^)

Submitted(+1)

I love games with unorthodox control schemes, as I think they end up being some of the most creative (and rewarding). This one is reminiscent of DK: King of Swing, and not just because there's an ape in it ( it's a Game Boy Advance game that uses two buttons, one for each of Donkey Kong's hands). I like how you made the things you can grab stand out from the rest of the level.

Developer

Thank you!  I sometimes have trouble telling what's interactive or not while playing games, so I did my best to make at least that much obvious.  :^)

Submitted(+1)

After using 4 mins to actually get into the game, I jumped to my death 7 times before quitting the game. It just feels like the mechanics of moving around needs more polish. 

Developer(+1)

Thank you for playing!  Yes, people's reactions tend to be anywhere from "this is hard" to "I give up".  :^)  The movement could indeed use polish, but it is actually entirely predictable -- letting go at the far reach of a swing gains the most distance and height.  Of course, expecting people to figure that out via experimentation might be cruel.  (evil grin)