I was wondering what the multiplayer half of this would be. I wasn't expecting it, and I think that makes it better. The tutorial's also pretty funny.
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It's more challenging than it looks. There were a few times during the game I played that the AI took advantage of opportunities I accidentally created. The announcer was an unexpected but hilarious touch.
Great concept. I think what works particularly well is your implementation of the poison mechanic. It's an ever-growing threat, but its rate allowed me to make (or at least feel like I was making) informed decisions about how long to stay in a certain room or where to go, which is preferable to the "get here or die" approach of other games.
The only thing I'd change is to either make the other slimes faster or slow the player down to increase the chances of being stopped. I made it a point to keep moving rather than linger in one spot or area, but I only ran into two or three over the course of an entire round.
I like the organized hack feature. My one complaint about the game is that if hackers/tech cost non-whole amounts to hire, then the amount of money you have should update to display those non-whole amounts. I thought the game was broken when I hit 1K because it took a lot of clicking for it to reach 2K (and thus inform me that the game was fine).
The story's amusing. I know the game says I can hit the ceiling to regain lost momentum, but I noticed that if I clicked fast enough, I could essentially glide along it and not worry about the stuff below me.
I love games with unorthodox control schemes, as I think they end up being some of the most creative (and rewarding). This one is reminiscent of DK: King of Swing, and not just because there's an ape in it ( it's a Game Boy Advance game that uses two buttons, one for each of Donkey Kong's hands). I like how you made the things you can grab stand out from the rest of the level.
It was fun once I figured out what to do (my fault for not reading the controls on the game's page). The only issue that stood out to me was that at the beginning, I was able to destroy some drones before they appeared on-screen, and that was before I knew what I was firing at.