Play game
Color Combo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Impression (score low for unimpressive, high for impressive) | #4 | 4.188 | 4.188 |
Originality (score low for unoriginal, high for original ideas) | #15 | 4.063 | 4.063 |
Overall | #25 | 3.906 | 3.906 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #45 | 4.125 | 4.125 |
Adherence (score low for poor theme implementation, high for sticking to theme) | #48 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Excellent and addictive game. It may be worth putting in some win-state denial decision making in the AI, so it tries to pursue colours you have 5 or 6 in if it can't win itself, but to be honest, I think the game is probably better suited to playing against other humans.
That's a great suggestion. Thank you, and you're right about playing against another player. Networked 2-player with a Node.js backend :P
I enjoyed the gameplay - very nice.
As a colorblind person, I'd suggest you look for color palettes that avoid certain colorblind sensitivities.
Good call. And thank you for playing.
Innovative idea, efficiently executed, Nice work.
Custom physics engine, nice!!! Congrats on the hard work it must have taken to make that. 💪
You know it. I figured out a crucial part of continuous collision detection that didn't occur to me before. I'm really glad I pushed myself to participate here.
Really great idea, executed very well! Very fun, well done :)
The pause when joining 2 balls of different colors feels so satisfying and the game’s concept is really fun
good job :)
Haha. I was hoping you guys would like that. Thanks.
This is an excellent game. Very addicting! Pool on steroids
You made my day. Thanks B!
Nicely done. How did you do the player 2 ai?
Hey, thanks. I'm glad you like it. The AI is really simple for this. It finds the first ball that could possibly allow it to win still, and sets the cue ball's direction vector to the difference of that point and the cue ball's starting point. There's no slicing or banking that it considers.
Exceptionally well done! and you Kudos on getting this to run so smooth using JavaScript!!!

Hey, thanks for that. I've had some practice at this and wanted to showcase my understanding with something coherent.
You're welcome