This game is really smooth!!! Love the time trial aspect, makes it fun to try and beat the best time.
AJSquirrel
Creator of
Recent community posts
The graphics are so cool!
I think for some reason it doesn't work on my machine though, not sure what I'm doing wrong. The only thing I can do is press Space to spawns a cane that immediately falls through the floor to its death, and if I press space enough times it will jump to the next level. The mouse umbrella does not seem to have any effect either. This is a really cool concept though!
Whoa, a full HD game! It was cool to see it take up the whole screen with a very pleasant background image and to hear such soothing weather sounds!
I had fun trying to find the easter egg, which was really difficult! I couldn't get it by playing the game, but I figured out what it was after seeing your github commit history ;)
Lol yep I tend to cut things close xD
And yeah I used vector calculations from physics for this. First there is a vector from the object's position to the center that pulls objects inward at a constant velocity, then there is a perpendicular vector to that one which is used to apply the angular velocity which increases the closer you are to the center. The boat thrust is just a constant acceleration applied based on your angle (using sin and cos), and is calculated separately from the maelstrom velocities. Thanks for asking!
As far as the weather theme goes, I knew I wanted to do an Asteroids-like game at sea where you're caught in some sort of storm. Then I had the idea for the maelstrom which I totally thought was a weather phenomenon...