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Tiny Worlds Demo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence (score low for poor theme implementation, high for sticking to theme) | #30 | 3.875 | 4.143 |
Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #33 | 4.410 | 4.714 |
Originality (score low for unoriginal, high for original ideas) | #42 | 3.408 | 3.643 |
Overall | #43 | 3.641 | 3.893 |
Impression (score low for unimpressive, high for impressive) | #44 | 2.873 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Reminds me the coursework project I had to do for 3D graphics back when I was at university and we had to do a simple game with multiple planets. But you did it in a few days, rather than a few weeks! Good work.
totally understandable! math can be tricky especially when dealing with spherical coordinates and orbital mechanics(mine was a simple constant force facing the small planet). thanks a lot for your feedback (:
I love how this game looks!
thanks =)
Good smooth movement - nicely done. What you thinking you might do next with this?
for this codejam i wanted to keep things simple(MVP-like app i guess?) so that i could submit the project in time. what slowed down the progress was mostly constraining a shape to move around a sphere, and even that isn't finished either; if you reach one of the sphere's poles the shapes start vibrating lol.
now that the jam is finished, i was thinking about turning it into something more interactive like adding mini-games... you wait in a lobby with other shapes for 20-something seconds, you spawn in the minigame and earn points. thanks a lot for your feedback :D
Sounds like a great plan. Good luck!
thanks alot (:
A fine demo! I noticed some quirks in the movement, when holding down multiple movement keys. Other than that, a great example of 3D software! I also adore the presentation, a fake mini-window inside a canvas! Very novel!
ooh yes, i didn't want to stagnate so i focused more on finishing it, so "small' adjustments were second priority. i also would need to fix adjusting the key arrows since i noticed that when you're on a different planet(e.g the pink/orange-ish one), the Up key makes the shape move to the right lol, plus when a shape is at one of a planet's poles. thanks a lot for your feedback, i appreciate it !! (:
It ran very smoothly. This is a demo, not so much a game?
yes, for now all you can do is move a shape around small planets accompanied by other autonomous shapes. i didn't have time to make it into a game with various enemies, levels etc. so since this is my first time participating at a code jam, i decided that the demo is sufficient for the jam. when i get the controls right and other bugs, i can turn it into a game! thanks a lot for your feedback (:
Your design choices are spot-on! Very smooth, well done, simply briliant!
hey, thanks a lot! (:
You're welcome