Nice work, great proof of concept to give the idea of UI / look & feel of the game. It's a game jam entry, so issues like balance are not really a concern (and if it was to be made difficult, would definitely need a tutorial, which you would not have had time to add). There are many directions this could go, depending of where you want to take it. The pseudo 3D rendering was a a nice touch, once I realised I could pan!
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Invasion Of The Shapes From Space's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality (score low for unoriginal, high for original ideas) | #59 | 2.552 | 4.167 |
| Overall | #60 | 2.373 | 3.875 |
| Impression (score low for unimpressive, high for impressive) | #61 | 2.143 | 3.500 |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #62 | 2.449 | 4.000 |
| Legitimacy (score low for jam-spam, high for authentic "in the spirit" entry) | #64 | 2.347 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.







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