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A jam submission

Transaction PendingView game page

Protect the shopkeeper snail while it's processing your payment!
Submitted by TeamNamePending, KristianHedeholm (@kristianhede), SebastianMear (@SebastianMear), leyli — 1 day, 5 hours before the deadline
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Transaction Pending's itch.io page

Results

CriteriaRankScore*Raw Score
Most not on theme#131.9382.167
This game made me feel an emotion#341.1931.333
Most on theme#341.3421.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Joachim Nyholm, Sound Design​
Katsutoshi, Programmer
​Kristian Hedeholm, Programmer
Leyli Bunyadzade, Concept Artist​
Niels Ejlersen, Programmer
Sebastian Mear, 3D Art
Sheila Stormfeldt, 3D Art & Programmer
Viktor Granström, Technical Sound Designer and Composer
Vlad Vana, Programmer

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Comments

Submitted(+1)

I see what the game was going for and I especially liked the snail. The fact that nothing has collisions are strange, but its okay. However that the skeletons just "vanish" through the floor by themselves without being killed or if killed by the knife, thus never dropping any gold makes it rather hard to progress. The bow and staff seems to work correctly in killing them, but even then they will just randomly disappear. After the first wave, nothing spawns and as only a few skeletons will actually be killed to drop gold, one can't buy anything either. This makes it somewhat tough to judge how proper cycle of this would feel like. 

The aesthetics works and the sounds for the weapons have a good impact (though maybe not matching the dagger action :P). I just wish I could play it as intended.

Submitted(+2)

Very atmospheric game. I liked the sound and music, that added a lot to the experience :-D

Sorry for the late reply! I made the music and sound implementation - so thankful to hear you liked the music <3, really means a lot to me!

If your or anyone want to to listen to the track alone here it is: Battle I - Item Shop Hero by Viktor Granström (soundcloud.com

Submitted

I couldn't really figure out what to do after beating the first wave of enemie. Tried talking to the snail but nothing happened, and no new enemies came. Very cool art tho!

Submitted

I like the game's artstyle and the sounds are great. 

I'm not sure if it was just me or not, but the shops didn't seem to work or there was no way to interact with them.

I can see where you were going with the game, having the core loop be kill enemies -> get upgrades -> repeat. It was fun!

Developer (1 edit)

Thank you very much! :) I think we may have a bit of a visual communication issue in that it's not the tables (with the price tags) but instead the shopkeeper snail itself you have to be near when you press the buy button.

Awesome that the idea comes through well enough tho! Thank you for playing!