Great job submitting a game! An awesome tank game ono the Nokia. Loved the use of sound. The intro and final song felt very patriotic and the sounds of bullets on unbreakable tiles was really satisfying. Movement felt a little sluggish, mostly when turning around but I figured it could be intentional to give the tank a heavier feel.
The map with the river and bridge was kinda breathtaking in a 2 bit sort of way. I really love the visuals, especially the intro screen and the dog tag "mission failed" screen, which I saw a lot of.
I managed to make it to the final level on my fifth try but I only had one life. I wish I got at least one hp back maybe at the halfway point, otherwise its pretty difficult and having to start over was not super fun.
The easiest level was the maze, because of how unpredictable the enemies are it narrowed their movement down and it became easy to ambush them. The forested area with the lake in the middle was the hardest just because it was hard to see and the enemies had the entire area to be unpredictable. Overall I had fun with this. Good work and thanks for participating!
Pretty fun little game. The look and sounds definitely feel quite authentic. Fighting the other tanks is challenging and fun, plus I like the power up as a way to mix up the game play.
Not a fan of restarting the whole game when out of lives though. There's a difference between being charmingly retro and frustratingly retro - restarting leans far more towards the latter.
Levels 2-4 felt a bit boring. 5 and on were more interesting though. I was having more fun when I didn't have an easy spot to camp out. I only played once though and got through to level 8 with only 4 enemies left.
Reading the instructions again, I get what the powerup description is saying, but it wasn't clear enough for me to understand when I was playing. I usually couldn't find a safe use for it anyway since there's no indication of when it ends.
The AI feels unpredictable and I like how you were able to convey information on mostly 9x9 tiles. The controls are a bit rigid but I assume they were intended that way to give it a more tank like feel. I was able to get to the last level twice but I will persevere, nice entry overall.
Comments
Great job submitting a game! An awesome tank game ono the Nokia. Loved the use of sound. The intro and final song felt very patriotic and the sounds of bullets on unbreakable tiles was really satisfying. Movement felt a little sluggish, mostly when turning around but I figured it could be intentional to give the tank a heavier feel.
The map with the river and bridge was kinda breathtaking in a 2 bit sort of way. I really love the visuals, especially the intro screen and the dog tag "mission failed" screen, which I saw a lot of.
I managed to make it to the final level on my fifth try but I only had one life. I wish I got at least one hp back maybe at the halfway point, otherwise its pretty difficult and having to start over was not super fun.
The easiest level was the maze, because of how unpredictable the enemies are it narrowed their movement down and it became easy to ambush them. The forested area with the lake in the middle was the hardest just because it was hard to see and the enemies had the entire area to be unpredictable. Overall I had fun with this. Good work and thanks for participating!
Pretty fun little game. The look and sounds definitely feel quite authentic. Fighting the other tanks is challenging and fun, plus I like the power up as a way to mix up the game play.
Not a fan of restarting the whole game when out of lives though. There's a difference between being charmingly retro and frustratingly retro - restarting leans far more towards the latter.
Nice little game! I included it in my Nokia 3310 Jam 4 compilation video series, if you’d like to take a look. :)
This is really fun, and very impressively polished!
Levels 2-4 felt a bit boring. 5 and on were more interesting though. I was having more fun when I didn't have an easy spot to camp out. I only played once though and got through to level 8 with only 4 enemies left.
Reading the instructions again, I get what the powerup description is saying, but it wasn't clear enough for me to understand when I was playing. I usually couldn't find a safe use for it anyway since there's no indication of when it ends.
The AI feels unpredictable and I like how you were able to convey information on mostly 9x9 tiles. The controls are a bit rigid but I assume they were intended that way to give it a more tank like feel. I was able to get to the last level twice but I will persevere, nice entry overall.