The movement takes a bit of getting used to, but once you do it's fun, addictive and challenging
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Very Bad Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to restrictions | #148 | 4.167 | 4.167 |
Enjoyment | #217 | 2.667 | 2.667 |
Overall | #221 | 2.896 | 2.896 |
Design | #244 | 2.667 | 2.667 |
Polish | #268 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A cute first game, definitely a few things which need ironing out and I would think about allowing gravity switches mid-air for some cool slide-through action. Great job anyhow and good luck on your further endeavors!
For a first game, not too bad. I would definitely slow the player down a bit so you feel more in control of him rather than him rocketing across the screen. Also, you can get caught on the ground or cling to walls which can be a bit weird and break the pace.
Yeah, player speed will be easier to control if you have it on a set number like maybe 5 or 6. Also, to keep the player from clinging to walls, the most common solution I find and have used is that you can make a Physics Material 2D and set its friction to 0. Once you have that, you can attach it to the player's collider and rigidbody (if it has one) to keep you from sticking to walls. Unsure if you actually need to do both, but I do it anyways just in case.
Props to you for actually subbmitting to your first game jam. I entered two jams before finally subbmitting a game to my third game jam. Also, the title reminds me of a game I made called Pretty Pathetic Parkour. If you want to try my subbmission its here https://retrorealms.itch.io/nokia-pirate, and if you want to try Pretty Pathetic Parkour its here https://retrorealms.itch.io/pretty-pathetic-parkour
I'm no expert but in most cases you want to control as much of player movement as possible from script. Acceleration, deceleration, max velocity etc. there is many tutorials here is one I found just now: https://craftgames.co/unity-2d-platformer-movement/
But i believe there are better (and of course worse too) on youtube and maybe even somewhere on itch. Making movement for platformer is a hard to master thing. At first it's good to try to emulate original Mario as it has one of simplest and most intuitive movement schemes, but if you want to get a feel of how good can excellently crafted platformer movement be I recommend playing Celeste or Super Meat Boy.
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