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(+1)

Props to you for actually subbmitting to your first game jam. I entered two jams before finally subbmitting a game to my third game jam. Also, the title reminds me of a game I made called Pretty Pathetic Parkour. If you want to try my subbmission its here https://retrorealms.itch.io/nokia-pirate, and if you want to try Pretty Pathetic Parkour its here https://retrorealms.itch.io/pretty-pathetic-parkour

You are sure better at making platformers
How did u make the player feel so smooth tho?

Anyway thanks for the reply :)

I used FixedUpdate instead of Update for my movement. I also used GetAxis.

i did use getaxis but forgot about fixed update.. did u use time.deltatime?

(1 edit)

This is what it would look like ish 

float Speed = Whatever you want;

float Movex;

FixedUpdate()

{

Movex = Input.GetAxis("Horizontal");

transform.position += new Vector2(Movex * Speed, 0) * Time.deltaTime

}