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Blind Night Zombie Saga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #9 | 1.814 | 2.222 |
Accessibility | #10 | 2.087 | 2.556 |
Originality | #10 | 1.452 | 1.778 |
Fun | #10 | 1.179 | 1.444 |
Overall | #10 | 1.633 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Artist's Statement
3 Hours Used, Don't Know How This Performs Everywhere...
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Comments
Thanks so much for joining us and sharing your work again. I’ve played many of your games since our first jam and can see how you’ve grown. I’m sorry that life got in the way this time and you weren’t able to submit exactly what you had in mind. This game has a lot of potential. If you have a chance to revisit this some day, please let us all know. Everybody loves killing zombies!
Thanks For Cheering Me Up
:)
:D
I had similar experiences to darkempathy. Couldn't figure out how to kill the zombies.
I guess it's in starting of the game?
Well the game did run for me this time, but I'm afraid I did not find it particularly playable.
Firstly, most of the time when I clicked with the mouse, I was put out of the window, indeed the game does not seem to be capturing mouse input at all, and since (like most blind people), I use the mouse rarely, this wasn't particularly useful.
However, I used NVDA, my screen reader to route the mouse curser to the window, and emulate mouse clicks which did let me shoot.
This meant I could hear zombies and fire, however nothing seemed to happen.
I could shoot left and shoot right, but only ever heard zombies on the left, and however much I shot, nothing seemed to change, I just heard the same zombie grones.
might I suggest considering either keyboard control, or, if the mouse is used to turn or whatever, maybe having the game more readily capture mouse movement, since honestly it was hard even to click the buttons without going out of the window (hence why I used mouse emulation).
For more about audio games, please visit www.audiogames.net.
Thanks For Feedback I'll Try To Make Game More Interactive And Lively. Even Interesting...
I'm afraid this one just would not run for me.
When I launched the exe file, I got an untitled window, that sat there with nothing happening. I tried waiting, using the mouse, and hitting lots of keys, and still got zippo.
The untitled window, I know, I need to still do that.
Nothing happening? The game should have started easily, I fixed the bug after a few complains of not working. And there is no sign of any wrong command or excessive characters.
Can you send the error(just control + c after a few seconds of start and not working), please?
Unfortunately getting the same error as Mastro2k.
This is weird, because the bug was only for windows and fixed just after 1 hour of first bug reported, it was in discord and after 15 minutes of launch...
I like the idea of the game but it seemed like zombies were only coming from my left and without any penalty for continually firing the gun i could just keep clicking and killing the zombies. I think a gun reload after so many shoots would help the game .
Zombies from only left, wow, that's a luck...
Guns and reload, coming soon...(along with character) in next update...
Unfortunately I just get an error:
Error
Could not open file cache/utility/tts/Surround_Sound_Headphones_Suggested._To_shoot_left,_press_left_mouse_button_and_for_right,_right_mouse_button._Thanks_For_Playing_In_Advance,_Game_By_Attachment_Studios._Click_to_start..mp3. Does not exist.
Traceback
[C]: at 0x7901e860
[C]: in function 'newSource'
tts.lua:45: in function 'say'
main.lua:9: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
Error has been fixed in latest update...