Clever idea. I included it in my Nordic Game Jam Online compilation video series, if you’d like to take a look. :)
Play game
> hello_world()'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
New Perceptions | #3 | 3.391 | 3.391 |
WTF? Is this art? | #26 | 2.391 | 2.391 |
Most Peaceful | #33 | 2.391 | 2.391 |
Together Alone | #38 | 1.739 | 1.739 |
Most Intense | #47 | 1.783 | 1.783 |
Most Emotional | #56 | 1.435 | 1.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really interesting concept! I love the idea of writing code to manipulate the world. There was an instance when a fire I made spread into a bigger fire and I could fix it with code! That really captured the magic essence of the game. I was wondering if there's any set storyline or does it play out like a simulation based on what I do? I tried it for like 15 minutes, creating fires, papers and monsters, but unless I caused problems for myself (creating a monster), the villagers were fine, did I just not play long enough?
Thanks a lot for playing! Glad you liked it. :)
There's no story (at least not for now). You can create more problems for the villagers by not controlling fires, making it rain too much, and a couple of more ways. And there are a few end cases based on what you do (or don't do) like your system running out of memory.
There are a few improvements we have been thinking of to make the simulation better like adding some more commands spells and encourage players to execute different spells. Maybe we'll add those to the game later if we continue working on it.
Leave a comment
Log in with itch.io to leave a comment.