Play game
THE MORNING RUSH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence To Theme | #27 | 4.375 | 4.375 |
Game Design | #61 | 3.500 | 3.500 |
Style | #78 | 3.750 | 3.750 |
Originality | #119 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
You "packed up" one of the most original concepts for this jam :) I loved the idea of mixing the theme with packing your stuff to go to school and the inner thoughts.
The art looks really good, way beyond a 48h game's standard. Made me feel like I was playing an Earthbound game. The music's also good and the controls respond perfectly.
My only complaints are that for a bullet hell, the enemies could have better "attack patterns". The boys always shoot straight at you, while the books spread in a way that makes it really hard to predict... I ended up playing it as a cover and shoot game, hiding in the corners and by the door.
Also, the tutorial is really, really slow. Giving such a long text-based tutorial for players is basically asking them to ignore it. If you update it later, keep it simple and use something else other than text, it'll be way more enjoyable.
So far this is my highest-rated game in this Jam. Way to go!
"So far this is my highest-rated game in this Jam. Way to go!"
Wow really wasn't expecting that! Honestly thank you so much for such great feedback
I definitely agree with you on the tutorial massively because even i got bored of going through it and i was the one who made it in such a rush and i have now learnt that that way of making a tutorial is the worst way to tell the player how to play the game.
And yes about the enemy attack patterns, i really did want to implement them better because it seemed slightly unfair at certain points and almost luck of the draw if you dodge them. Originally the ranged bully was meant to be melee but due to time constraints we didn't quite get that far so next jam i will definitely try to focus more on making the combat a bit more predictable and therefore allowing the player to purposefully and skilfully take down enemies
Thanks for the review :D
Nice bullet hell. The stairs were really hard to find.
Thank you and also yes i can see what you mean as they don't really look like stairs all too much
That was nice. I like the overall concept, and the controls were pretty smooth. The game feels very fast paced and frantic, and I think that feeling fits perfectly with the game's theme. My only real gripe would be 1. The tutorial is really slow, and yet is required to know how to play the game (here's an idea, maybe place an image showing the controls as part of the game environment, like, have some writing on the wall which shows how to shoot.) and 2. I couldn't tell which walls I could walk through. Maybe just make tiles that are mean't to be passageways be transparent. Otherwise, really fun game. good job!
Thanks for the great feedback, and yes i agree with you unfortunately the tutorial was very boring and we shouldn't have done it that way even in such a small time frame. And yes also there are a few other comments about doors being hard to find which we have definitely realised :D.
Very frantic experience, this. I will give you my detailed feedback below, and hope that you take it to heart but not personal or attacking. This is just my point of view and I'm in no means the be all, end all of game design, bear that in mind! If the game was bad I wouldn't go through the trouble of writing this! :)
Summary:
Adherence To Theme
Game Design
Originality
Style
Overall
Very Solid Game Entry. I think a lot can be done with this in the future and I hope to see more!
Thanks for so much feedback, wow was not expecting that! I really agree with you on several points such as making enemy health bars, making doors easy to see and reducing the overall difficulty slightly. However i didn't think of putting an outline around the collectables which would have been a great idea and also a custom cursor/ cross hair would be a great addition too so especially thank you for those 2 points as we did not think of those. Overall thanks so much for such amazing feedback :D
Glad you took it not as harsh as it sounded. We are here to grow and you got an amazing entry point right there with your game! :)
Some really cool art and a neat idea. It was quite difficult I found, maybe reducing enemy's health would be a good idea so they don't take so long to kill. Overall a very good game for the jam :)
Thanks a lot and yeah we realised after release that the game was slightly too hard so sorry about that xD
it moves well, and it's quite beautifull!
I had a hard time finding doors, and understanding what objects i could pick up. Maybe some FX could help them stand out!
Cool entry though!
Okay nice thanks for the constructive feedback
Dynamic game with beautiful graphics! I like it
Thanks for the great feedback, we really do appreciate it man
Enjoy :D