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A jam submission

Spirit of Uku: One Frog Can Make a Difference (Narrative Driven Jam #7)View game page

A meditation on modern life through the lens of a red-eyed tree frog's life cycle, made for Narrative Driven Jam #7.
Submitted by Patrick Knisely (Pdyx) — 8 hours, 22 minutes before the deadline
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Spirit of Uku: One Frog Can Make a Difference (Narrative Driven Jam #7)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.8464.846
Audio#33.8463.846
Graphics#53.6923.692
Overall#53.7443.744
Concept#53.6153.615
Enjoyment#73.3083.308
Story#83.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any optional theme? If so which one?

Outside ur comfort zone

Self-conscious narrator

Lost in da woods

What game engine did you use?
Unity

Something you wanna say? ٩(^▽^)۶ (optional)
Thank you!

Discord username (optional)
Pdyx#9917

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Comments

(+1)

Was a fun little adventure. The environments and the music were nice. I would have liked to have more gameplay elements instead of moving from set piece to set piece but it still tells the story it wants to tell. Nice work!

  • Thinks I liked:
    • I really like the music. Was it recorded live?
    • I enjoyed the pixel art and the depictions of the frog lifecycle and metamorphosis through each stage of life. 
    • The environments were well done. It was cool how you could swim in between sea grass strands and that you could hop along the tree branches in the forest scene.
  • Things that could be improved:
    • Would have like to see something like "click to continue" in game intro to let the player know what they have to do. Also it tells the player that the beginning is not a cutscene they sit back and watch.
    • It would help first time players if in game it would tell the player the controls like "use WASD" to move and "press space to talk".
    • There is no real clear direction in the first level. I didn't realize that the goal was just to survive. Even the fish at the beginning wasn't a threat as i could swim up to its mouth. So i guess it wasn't suvival so much as it was just waiting for a bit.
    • I think the frog animation for moving left is reversed.
    • Would have liked to see more game mechanics. In this story no decisions were made, obstacles avoided, puzzles solved. You could move around and talk to others but the player did not gain any insight from the conversations that would help them during the game. For example the frogs warn you of the snake but it turns out the snake was not a threat so you can just walk right past it. There weren't any obstacles from the start.
Submitted(+1)

The simple story and message complemented each other very nicely, and I also enjoyed the variety in the gameplay. That space art at the end was also especially lovely!

Submitted(+1)

I liked the music for this game, it felt very appropriate. Good message, though the ending got a bit heavy handed, lol.

Deleted post
Submitted(+1)

Very well written, and good incorporation of important issues without being overly alarmist. Seriously, I appreciated the very Zen-like approach of the narrative. I liked the mix of gameplay modes, too. Great work!

Submitted(+1)

Hey! Super nice entry with n important message!

What I liked:

  • The music - I really enjoyed the vibes, the voices and sounds of the Ukulele. They fit the red eyed frog theme very well.
  • Three different game styles in one: Narrative storytelling, a short side scrolling passage and a nice 2D level around the leaves with some nice NPCs ^^. A very good combination. And to connect that by the life-time story is a move that works out . It feels very - round - just like the cycle you address in the story.
  • It's super enjoyable since it has no complicated controls! I was able to play it right away using the controls by intuition. Good job.
  • The story keeps the player interested since you already teased the death of the frog at the beginning (always a good narrative method). The story itself has a double message since it's about the frog but also about life as a whole. I like that! Very creative.
  • The Pixelart style is neat :) I found all characters very enjoyable to watch. Even the antagonists (big fish and snake) were very likable :). Also the style in which the story is presented is very well done. The single images that form the story, like the planet in its different cataclysmic stages and then this evolves into the egg of the frog. Really good job.

What can be improved?

  • When walking down the leaves into the flies: If you keep walking and klick the flies the game will move the frog in the same direction that it was moving before you clicked (probably the game cycle method does not check if the moving key has been released when the click dialogue opens). That's by no means a big problem. Just wanted to point that out.
  • Let the fish eat the tadpole ;) - although that would be a real short story then ;)
  • The backgrounds of the pond and the leaves could be a bit more diverse :) - again, that fits the art style and is no problem, but ... hey! I have to find something to criticize, right? ;)

Overall a super nice entry. It has a super important message in a very dense and compact format that is enjoyable to play through.

Keep up the good work and thanks for submitting!