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A jam submission

System BreachView game page

Submitted by WarThrone — 14 hours, 46 seconds before the deadline
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System Breach's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Lore Reference#392.9403.667
Audio#492.4943.111
Overall#582.5303.156
Innovation/Design#592.5843.222
Fun#652.2272.778
Aesthetic#662.4053.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
Theme: The player (Nate) is trying to break into a military system!
Lore: He gets a special sniper drop into his hand which is the strongest sniper in the world

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Comments

Submitted

I played your game on stream here for real time reactions (Game can be found in description next to time stamp):

Developer(+1)

thxx

Submitted

Phew...those lasers were tough but nice level design. Maybe tweak the progression difficulty a bit to start out a little easier and more slowly get difficult. Almost quit a few times

Submitted

Thanks for making the game, it was challenging but fun to beat. The obstacles to overcome were creative and had a nice difficulty rise. There was a ton of gameplay mechanics to experience which was awesome. I would say that maybe to slightly lower the hitbox as it was extremely easy to touch the lasers, but if that's on purpose then no changing there. As for the combat I think having a indication of hitting them would make it a lot better as the bullet was a bit too hard to notice when shot. Overall nice game!

Submitted

Good game but pls reduce the difficulty 

Submitted

good job mate

Developer(+1)

thx!

Submitted(+1)

Finishing this was quite a challenge. Some sections are quite hard, and could have used some more checkpoints. I found the introduction of new elements was quite good and made for interesting new challenges.

But I think it’s quite counter intuitive that you can shoot through the boxes for the checkpoints, especially because the bullets are barely visible. (With that kind of bullets i would maybe leave a trail displaying their path behind for a short while) And especially the final level was very confusing because enemies would just run through the boxes while you can’t or can shoot through them (i still haven’t figured it out), and the final challenge presented felt quite unsatisfying (compared to the levels before which felt quite satisfying on completion).

Also i would really use a ground and/or wall textures, especially when using moving lasers, since you lose track on the player position is space if your eye has nothing to orient itself on.

Submitted

bruh, firstly there was not anything hard or challenging, just a simple nice game, and if you say it is confusing then it is not his fault that you did not understand the game, he literally explains everything with texts on the walls. And the sniper bullet should not be visible at all, because it is sniper and the bullet is too fast duh. but i agree with the part where you say "enemies can walk and shoot through walls". well he only had one week, why do you criticize the game like so, not everything has to be perfect

Developer

thank for taking time for feedback!! I maker sure to make some changes to the bullet, also for the last level I tried fixing it not to go through the boxes but it didn't work so I just had to publish it without it working lol