Haha wow! This is exciting! Hey there I'm a huge nerd and would love to talk to you.
Geisterhaus - A puzzle platformer about a ghost with limited teleportation abilities trying to remember who they were before they died. They gotta adventure through a spoopy graveyard to get to the mausoleum in the center where (maybe) someone will be able to answer their questions.
mechanics - The puzzle platforming is based around being able to teleport around your environment. you can set a point you can teleport back to at will, but you can only have one active at a time. You can also teleport back to the beginning of the level if you get impossibly stuck. Solve puzzles by using teleportation as a shortcut, or a way out of a corner or hole you couldn't otherwise escape from, but had to go into.
i won't have my tablet for at least a week lol i am making do with trackpad right now
Experiments with the color palette that i'm liking right now, but I'm still a little nervous about. Color is a major weakness of mine, but I'm hoping to work on that. Sketches of the first (tutorial) level, main character with teleport point (little blue flame), tutorial angel statue to send you on your way, and gravestone concepts for the background. Starting out with a simple, flat, pixelated style, but I'm not sure how well I'll be able to stay with it, since I don't have much pixel art experience.
Planning on using FamiTracker to make at least one theme for the game, at the very least a little loop.
I'm using GameMaker (free ver) for putting the game together, so far all I've got is an empty room you can move freely in, but hey, it's a start!
Feedback is greatly appreciated! I'll be updating this post as I progress, and making other posts in this thread for bigger updates.
((the name is literally just "ghost house" at this point lmao))