Project 'enemies'
Terrifying monsters have shown up in the little university town you live and study in and everyone's running for cover. In the bedlam you see a familiar face, stock still and staring down the monster. You move to grab your friends hand but before you can there's a flash of light - your friend is a super hero!
It turns out they're not alone! All of your new friends come out of the woodwork and start fighting back!
There's a noise behind you - one of the monsters is making its way to you and there's nowhere left to run. You have no choice but to fight!
Overview:
Project 'enemies' is a side-scrolling brawler with story elements delivered via a Character Builder visual novel system where you make friends and become strong enough to face the perils bearing down on the town and, eventually, maybe the world? The idea is your friends (and eventually you) have the ability to fight back and you can call on your friends to help (essentially a super joy or a bomb in arcade terms).
The visual novel aspect allows you to build your character the way you want. Punch McHugefists? The quickest thing alive? A leader among your friends, perhaps? All these options will ideally be available in the finished product. But don't neglect your intelligence! People will get suspicious if you fail too many exams.
The project is influenced by superhero teams and TV shows, as well as a few games I enjoy. Imagine Persona 3 or 4 meets Castle Crashers.
However, for the purposes of the deadline and the jam I'm going to be focusing primarily on the brawler aspect. I only have so much time to spend on it after all, and while the whole is the goal I want to have something to show by the end of the jam. If I'm too busy split between two different things I'm worried that both will end up sub-par by the end.
Assets:
After assessing all the engines, I think GameMaker is the best fit.
Woefully, I am not an artist. I'll likely be using placeholder assets for most of the jam while trying to make passable concept art. I'll likely have to learn GIMP on top of GameMaker over the course of the jam.
Also, I am not a musician. I know what I like to have things sound like, but I can't read music and most certainly can't write it. This will likely mean that I won't have music by the end of the jam, which is something I'll just have to accept and move on.
Synopsis:
You play as Lee/Leigh Clover, a freshman at Rayner University. With no friends and no interest in joining a frat/sorority, you just kinda aimlessly travel from class to class until you bump into Aaron DeMarco who decides to show you around and show you his friends. You make fast friends when suddenly there's an explosion and when you reorient yourself your friends are gone. You later catch up with one of your friends who tries to play down what happened but it's clear they're hiding something. Later on, there's an earthquake and suddenly monsters are on the streets. While fighting these enemies off you're granted the same powers your friends received from a mysterious old gentleman. You live out your school lives in between monster battles and uncover a devious plot to conquer the world for its arable land.
Lee/Leigh Clover - Basically intended to be a generic character for the player to assign themselves to. Can choose gender between male and female. Medium build.
Gameplay:
During the course of your school days, you'll be able to spend time improving your relationship with your friends or focus on improve your own characters statistics, like Strength and Agility. All statistics increase your maximum health, on top of their other effects.
Strength is pretty straightforward, it increases the damage you do.
Agility increases your movement speed and very slightly increases how fast you attack.
Knowledge improves your ability to pass tests, as well as increases the chance of dealing critical damage.
Understanding improves the rate at which your relationships improve, which is important as having a higher relationship with your friends makes their summon stronger!
DEVBLOG Day 1: January 2, 2016
So far, not much. Fleshing out characters and putting together some ideas since I've been trouble-shooting GameMaker for most of the day. Watching tutorials for it and probably gonna do the same for GIMP since I need a way to produce placeholder art that isn't MSPaint.
A day of learning and evaluation, mostly. Got some good ideas for the characters throughout the day so I've been fleshing them out little by little.
I've had plans and ideas for this game for a while so even if I don't 'finish' it by the end of the jam I intend to keep going with it, so even though I'm focusing efforts during the jam on the brawler engine I'll eventually tie in everything, so there's not really any wasted effort as far as time goes.
I'll probably continue working on it later on into the night, but I wanted to get something posted sooner rather than later.