me·men·to mo·ri
noun
an object serving as a warning or reminder of death, such as a skull
(latin: remember you must die)
Memento Mori is a Merchant/Trading-Based RPG where you run a Pawn shop that buys, sells, and pawns the memories of its customers.
Today, I only have basic ideas down; you will have customers come into your pawn shop, and they will either be buying, selling, or pawning a memory of sorts. These memories will be sealed. You can chose either to a) open the memory and see what's inside, but severely devalue it or b) leave it closed, and sell it at a higher margin.
For right now, the aim is to have one story campaign where you can chose to investigate a string of interesting events/memories you're receiving, or leave them closed and duck your head while shady individuals buy up all of your inventory.
I'm debating a few different engines- looking for text driven narrative; haven't decided yet.
Hopefully something will come out of this jam. Good luck to everyone else!