I just realized I forgot to create a DevLog for my tiny project. Oh whoops.
Title: Up Tides (may change later?)
What is it about: 2D Plataform where you get away from the uprising water.
Plot: You are Sailor Greeman. You were in the open ocean when something happen to your ship. Now its time to get away from the nasty ocean water.
Main Mechanics: You just need to plataform your way up each room. When you get to the end of the room, you get teleported to another place. You simplily can go left, right and jump. Plataforms are there go get jumped on it, and also some objects can behave as a spring, making you go high up (for example, ducks do that).
The work needed!
All I'm going to make is everything. Really. The main stuff is the art and the programming, but I'm thinking to make a simple and short music, also sound effects as well.
What I did up to this point!
I made this basic tilemap for all the game. This is basically player, the indoor part of the ship, some objects and plataforms
With this little tilemap, I was able to make a simple plataform with rooms. Also, I coded a generic 2D plataform script and BOOM, the player was able to move along the stage!
Plus, there this thing I need to point out: Every tile has it individual colision area, and when you "paint" them over the scene they preserve these colision points, but there is a way to only use the outlines ones. Its usually used as a optimization for projects.
Later I was trying to figure out how to make the room change after the player hitting some point of the stage. That one was a pain in the butt, I could not get it right. But after some good time, I made the thing work. Wheew.
This one I had some problems, but this is how it was made: First I used a box collider as a trigger, and next I made a script to move the camera and the player to the next point. The ideia is simple.
So when the player hits the trigger this happens:
What I'm doing next!
I need to make some plataforms work better. Also, more rooms is being made. Thats the basic.
Next, I will implement the death water. This is a major thing too.
When all looks nice, I pretend to make either animations or the audio for it.
Well, basically that's it for now. I'm updating this when I do more for this game in the future!