Day 1, July 22
Good morning!
I didn't sleep last night and I have a barber appointment, so I'm probably going to go completely insane before the day is out. But still! This game will be good! I can tell already!
I came up with the name "Megabyte" because I had no idea how to name this thing. I keep hoping that in the end, the game's executable will be exactly one megabyte big. I somehow doubt that'll happen, since a megabyte sounds like it's either very big or very small.
It's still morning, so I'll probably update this later today once I actually have something done. Right now, it's just positivity!
The game's going to be a bullet hell in which things fly at you from the sides of the screen and you must avoid them for an amount of time, then fight back by shooting lasers/bullets/etc. I've created a keyboard based top-down shooter bullet hell before, so this is neighboring my comfort zone. Still, it's far enough away that I'll probably learn a bit while I make it!
I've got to go. Good luck everyone!
-Rastabon
It's much later in the day, and I found a few minutes to write in my devlog. Hooray!
Today was a bit busier than I expected, so I only got in an hour to work on the game. Even so, I think I made very good progress!
I created four sprites (one for the player, one for the enemy, one bullet, and one mine) and implemented some basic gameplay mechanics. The enemy now bounces around the screen and every five seconds sprays bullets that you must dodge for five seconds. Failure to dodge results in the game closing. I don't have screenshots or software that allows easy capture of said screenshots, so that's going to be a big goal of mine tomorrow! I know there are resources recommended to share my work with others in easy formats, so I'm going to investigate tomorrow!
Once the weekend is over, I should have a ton more time to work on this game. Until then, I'll have to find as much time as I can to make this better.
I'm excited for the future!
-Rastabon