very unique idea! it felt like once you had a combo that worked, you just sort of ignored the shop entirely. Also, at the beginning fights feel very RNG dependent - you either 100% since they have 2 segments, or get destroyed by a full wheel while yours has three segments. Also, the fights themselves need something to be more engaging, its very easy to just zone out at the moment.
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Unicycle Wars's itch.io pageHow does your game fit the theme?
Features a Unicycle and about cycling through different segments of the wheel
Did your team create the vast majority of the art during the 4 days?
Did your team create the vast majority of the music during the 4 days?
Comments
The tutorial could've been a bit more in depth but the concept was really easy to grasp after the first round.
Quite ambitious to go for a deck builder in a jam, respect ! You pulled it off quite well too, there are synergies and different ways to approach the fights and you can end up with a pretty busted setup which is always fun in these sorts of game.
Really interesting concept. It took me a second to realise that the segments of the wheel were activating in rounds but after the first round I picked it up. Pretty easy to beat but very cool all around.
I wish fights could be a little bit faster, but it is a nice game with interesting mechanics!
I like the uniqueness of the theme interpretation.
It would have been nice to be able to skip/accelerate fights. Some of the text is clipping outside the window, making it hard to read.




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