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c. thomas pinnick games

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A member registered Nov 22, 2016 · View creator page →

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This was really fun and some of the mini games were really clever! The art was super cute too!

This is really pleasant just to watch all the Dragoons mill about.

I'm not a card game guy, but I really enjoyed this! Loved all the cameos too!

This was so good! I love a snappy, well-designed puzzle game and this was definitely that! A neat spin on something like Puyo Puyo, it's very clever.

This is a really neat concept that I think could be polished into a really unique game. Reminds me a lot of some of the multiplayer games in UFO 50.

The writing in this is really fun and the pixel art is gorgeous! Nice job.

Yeah, I think if I were to work further on this game or revisit the concept I would make the bombs not have collisions with the player, I think it would make it work better from a player standpoint and for setting up of the puzzles themselves. That’s the fun of game jams, you learn this kind of stuff!

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I got the OK to fix it! It should work all the way through in the web version now.

Aw man, yeah, that's not supposed to happen. It appears to be an issue with the web version, it doesn't seem to happen if you use the downloadable exe. I'll see if I'm allowed to update it to fix the issue! 

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thanks for pointing out these issues! This is all stuff I will fix as soon as the jam allows! I’ll update the game’s page to let players know to refresh if they get a game over!

Thanks!! I was particularly proud of that run animation, lol

The art was really great! I'm glad someone used sentai Mouse, I wanted to put it in my game but didn't have the time.

I actually used an old version of Flash to draw it, so that’s probably why it gives off that vibe! Glad you liked it, I usually do pixel art and I anted to try something new!

This beat'em up played super solid! Fighting and combos felt really good like a game like this should, very good job. My only criticism is I wished the power-ups lasted a little bit longer, they all felt like they ran out way too soon! 

Thanks! The blue triangle and the crashing are errors that can up when I exported the game to HTML5 that I didn't have time to fix before the jam deadline! As soon as the jam judging period is over I'll upload a new version to fix them!

That low poly 3D model is great! I think this is one of the more solid games in the jam, despite the fact that it is a serious wrist destroyer! Tapping a different button with the hand not handling the steering would be more comfortable, I think.

Super cute art! The poor skinned knee monke!

A truly unique concept!

This is a really unique interpretation of the theme and a unique way to memorialize the Cyclethon!

Argh, this is a bug caused by the HTML5 export that I didn't catch! I'll have to add a Windows executable version after judging that works properly!

Thanks! I've updated the description to include the controls. After the jam is over and I can update the game, I'll most likely switch it to space or z (or both)!

Really great art and a fun concept! I love the Cinnamoroll's black eye when you throw the banana at him!

Which level had the open left side you can fall off of? I thought I blocked off all of them, but I must of missed one! Thanks for playing!!!

thanks! It should automatically detect a gamepad if one is plugged in! I was only able to test it with an Xbox pad though so I don’t know how well it plays with other ones

I probably ratcheted up the difficulty a little too quickly, but since it only has 4 levels I wanted to throw some challenge in there. Thanks so much!

Standalone, and fett85(at)gmail dot com!

I was curious about this too! What's going on?

That's awesome!!! My day is made.

Wow, congrats on getting all the bolts! I was worried it would be too hard and no one would bother-- I didn't have time to do any playtesting other than just myself, which is hard when it is a puzzle game and you know all the solutions!

See the comment I made to ALXtechart above. It's an issue with the software I used. I promise I didn't sneak any viruses in there!

It's an issue with the software I used, Clickteam Fusion 2.5. Apparently a lot of virus scanners like to mark executables it compiles as a virus now for some reason. I swear it isn't! You might have to turn off any real-time scanning that your virus scanner might be doing to get it to run. Sorry! Now I know better than to use Clickteam anymore, I guess.