It’s a creative concept of controlling the rocket by jumping onto buttons, and it feels adorable to play although there’s not much to do in the game. I think it’s a fun way of controlling the rocket. If you further develop this idea in future, I think it would be cool if the focus is on operating the ship, make the player feel like a smart mouse. Try not to throw too many asteroids at the player, and try not to disrupt the mouse in the ship too much because the controls are already non-orthodox, so further making it difficult to maneuver would be too much of a distraction. Instead, I think focusing on things that challenge thinking, like minor puzzles, more buttons, fuel management, and story choices would serve the game better. Good luck!
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Rocket Game Prototype's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative use of art assets | #521 | 2.453 | 3.167 |
Overall polish | #588 | 1.936 | 2.500 |
Overall | #616 | 2.066 | 2.667 |
Engagement | #642 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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