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Spinball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #7 | 4.233 | 4.233 |
| Art | #8 | 4.483 | 4.483 |
| Creativity | #8 | 4.500 | 4.500 |
| Sound | #50 | 3.700 | 3.700 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
A few of them
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Comments
S I C K I D E A
i love it, good idea, maybe you can add more enemy in earlier level cus its kinda empty on the first stage. but overall its awesome
One of the best game I have played in this game jam! It's so creative!
Ayy congrats!!! haha
And cheers for playing, glad you enjoyed it!
Nice game! maybe would have made the enemies more bouncy. Great art too!
This is sitting at the top with many others for the most creative jam entry. This game is absolutely brilliant. I love the art style, the concept, and the overall polish is all done extremely well. I encountered no bugs, and had basically no constructive criticism to offer other, just things I personally didn’t enjoy. This was a fantastic experience. I genuinely feel like I have played something brand new. Seriously amazing job on this game, all of you!
P.S. if ur curious about what I didn’t enjoy. It mostly had to do with the down time between enemy encounters, as well as obstacles like rocks slowing the pacing to a crawl. Progress in general just felt kind of slow
Congratulations for this, its really complete! Feels like a mobile game you could find on the store! Nice idea, art and sounds, with an original and fun idea, +1
Very nice design and art assets !
This game has a lot of potential. Especially on mobile devices I would assume. I do have 2 small pieces of feedback. A health indicator for the enemies would make it better. And as you can see in the screenshot I got stuck between a rock and the border.
This has been fixed in a post game jam version. Have not posted it yet though as seeking clarification on post game jam updates. Thank you for the feedback!