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Raise Your Wand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #12 | 3.700 | 3.700 |
Overall/Fun | #14 | 3.400 | 3.400 |
Overall | #14 | 3.433 | 3.433 |
How polished/complete is it? | #22 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoy the idea of spell combos, casting things with user input, shameless plug for Lina: Suika Hunt a game of mine which also relies on fast directional input, and let’s not forget Helldivers 2 with it’s strategems
Unlocking new spells, learning what they do, trying to figure out and outcombo an enemy is satisfying and you feel more and more powerfull over the run.
Graphicall the game looks really good for a jam game, it has some pixel scaling mis-match but nothing offputting. Spell effects are cool, and many mechanics to learn. Music and sounds effects are nice.
The only thing that hinders this game at the moment are the few bugs left here and there, some small, some bigger, but after those are ironed out, I can see a nice future ahead of this game! BUT! I persisted through and didn’t regretted it, had a blast shredding other wizards with Sandstorm!
Glad you enjoyed it! Thanks for all the help finding bugs! Fix for the latest crash you found is being exported now
The sprites are really nice, game feels pretty polished and mechanics are fun.
I liked memorizing the spell combos, and it felt good to unlock new spells. I think the game could benefit a lot from a few more SFX. Things like a different sound for entering a direction, completing the spell, and failing for some instant feedback would make the spell input more satisfying, since it's the main way to interact with the game.
Also a few bugs I found were the poison shield and frost coat seemed to stop taking input in the middle of the combo? As well as gamer difficulty didn't seem to be able to trigger the direction UI anymore, but dunno if it's just on my end.
Overall, I enjoyed my time playing this. Great work!
I'm glad you liked it. I definitely should have looked for sound effects before a couple days before the deadline.
As for the bugs, I just tested them out and everything seems to be working properly on my end. With the shield spells, are you referring to how they float in front of you for a few seconds before disappearing? If so, that is indended as an indicator of how long the blocking effect lasts.
As for the gamer difficulty, that is also intended. It is a difficulty feature included in hard and gamer modes. On hard, you only get to see the current input, rather than the current and the next, so that you have to know the spells a bit better. Gamer mode does not have any indicator to increase the difficulty even further, since it is intended that you should have your selected spell combinations memorized. If this seems like a bad way to increase difficulty, let me know. I can see it causing some confusion.
Thanks for the feedback and checking out the game! I'm glad you enjoyed it.
BTW, I didn't leave a comment on your game, but it is definitely one of the coolest games that was submitted.
The only thing I feel it is missing is some sort of SFX for failing a spell or correctly pressing a key and a little tutorial, maybe with a mock up battle, to learn the spells. Also I felt that the water spell was doing nothing. Otherwise, great game! Very good job! Very enjoyable fights.
Yea, I probably should have started looking at sound effects earlier than before a few days before the deadline. A tutorial was initially planned, but I did not have enough time to implement it. I plan on adding one after the voting period is over though. The water spell is a healing spell, so it would not have done anything to the enemy. Is it possible you were watching for it to deal damage? I just tested it and it seems to be working properly.
Thanks for the feedback! I'm glad you enjoyed it.
Incredibly polished, loved the artwork and the combat mechanics are very fun! I made the mistake of starting the game right away instead of reading the instructions first lol but after carefuly reading everything it all made sense!
I still found it particularly challenging, but really more of a me problem, great stuff!
I'm glad you liked it! I wanted to have an in game tutorial, but did not have time to add one. I plan to add it in after the voting ends though.
The selected assets and music are great. The UI is very nice and polished. I really enjoyed the combat mechanics, and it was fun to try to memorize all the spells. However, because I was so focused on the casting indicator at the top of the screen, I wasn’t able to appreciate the animations and didn’t have enough time to check my health regularly, leading to some surprising wins and losses. The first level was quite difficult, but the following levels felt a little too easy as I had more powerful spells. Overall, I had fun, and it was a very enjoyable experience.
Thanks for the response! Focusing on casting is definitely an issue. Ideally it would be solved by people memorizing their spells, but that takes a bit more time commitment than I expect most people will put in.
The issue of the game getting too easy is a big factor of why I added a difficulty system as well.