Cool game! From the art to the gameplay it is all super cool!
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Ocular Phantom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.846 | 3.846 |
Fun Factor | #2 | 3.846 | 3.846 |
Overall | #2 | 3.814 | 3.814 |
Special Object Implementation | #2 | 4.308 | 4.308 |
Theme Implementation | #9 | 3.885 | 3.885 |
Visuals | #13 | 3.692 | 3.692 |
Audio | #14 | 3.308 | 3.308 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The phantom is always behind you and he attacks when you wear special glasses.
Comments
This game was short but a polished one. The artstyle is nice, the level design is minimal but effective, the SFX and the music is good enough, nothing "bad" here. Nice work!
Cons
- Concerning the level design i got mixed feelings on the dificulty/intensity curve => middle of the level seemed to be the climax of the game and got easierafterwards, I think it is due to the ghost i got too much challenging in the middle of the game with the platform sequences that made him hard to avoid
- When you die and respawn, if you were far enough in the advencment you have to wait the ghost to come back otherwise there is biggest chance he will kill the player as he take adavantage of being in the direction you have to go if you use glasses before his arrival. Maybe it would be better to make it teleportin with you behind you on the spawner to avoid those unecessary waiting time
- Tutorial section aren't really clear for me => "Field cancel this out" I didn't understood it was referencing the precedent tutorial text i skipped so i did not understanded and so i got frustating by not knowing i wasnt able to fly in those zones. Sign like this shouldn't be ambigious. Also the tutorial that say "warning to the ghost" is avoidable so i did not understand directly why when i used glasses the ghost started to kill me. Also the text "warning to the ghost" is may be not clear enough => Warning hwow ? why ? when ? This isn't clear.
- For no reason i got the music stop playing
Pros:
- Checkpoint is really appreciated in such a long level, and their pacing are well balanced to not make you frustrated but not bored as well to make the game too much easy
- Visual are pretty basic on my opinion but the VFX and animations, that are even present on small details, make the game more organic and visually interesting. Nice glasses effect and you even made a final animation on the end of the level that's good !
- Platforming and flying movement were satisfying ! It was offering a diversity of movement feeling easy to handle when switching to both movement mode. I found the flying movement more satisfying than the walking movement
- The music and SFX, without being a masterpiece, were right on the tone of the experience you wanna share with this game so that's good
Conclusion :
A nice and funny platformer that fit the theme and the special object implementation ! Exepted some tutorial and a difficulty curves i personaly struggled with, i think there is an interesting experience to discover ! A solid take in this jam for sure !
Thanks for the detailed criticism.
I had to give short messages, because of the small size of the dialogue box. Yes, I could have made them bigger, therefore more text would fit in.
The "Beware the phantom sign" is supposed to be mysterious, until you figure out that he becomes a threat with the goggles on.
Can I ask whether you were playing the downloadable or web version?
Godot (the game engine I used) has many problems with web exports incuding non functional post-processing effects and music cutting out, which you mentioned.
If you played the web version, it is sadly not a thing I can manipulate.
Ok i understood your limitation that is interesting to point them out thank you
So i played the web version, i saw afterwards the message pointing problems os my bad on that
To be honest i am using Godot and i was used to have problem on HTML export so what you mentionned really make sense for me xD
But i find to solve the performence problem on HTML export with some of those things : Using the Godot Gdscript version isntead the Mono one for C#, Exporting in compatibility mode instead of forward +, capping the max number of FPS, using CPUParticules instead of GPUParticules, etc. I'm using Godot 4.2.2, which versions did you used ?
Also look forward the Godot 4.3 version that will soon be launched and it seems like they fixed issues with HTML export : https://godotengine.org/article/progress-report-web-export-in-4-3/
Polished visuals and animations, implemented the mechanics well, smooth physics, loved the game :)
Mission completed! What a great platformer! So many good and well implemented mechanics, very fun gameplay, cute ghost friend (at least until you put the glasses on) and good theme/object implementation! Love the art and music and nice touch with the cinematic at the end :)) Thank you for the checkpoints and instant respawn time! For an extra challenge you could make it so that the red platforms are only usable when you wear the glasses ;)
Waypoints! YAY!
Instant respawn! YAY!
Cinematic! YAYAYAYAY!
It would be cool if you can use platforms only if you see them. Now it is easier to memorize position and then just go in blindly, because ghost is too close (and sometimes ahead of you after the respawn).
I really loved the game .the theme was so good tuned arts or okey sounds are okey. The game is polished very well
in this game jame my top 3 so far ı played
Good game. I liked that you both had two different aerial moves (jump and fly) and two different modes (glasses on and glasses off), allowing for a lot of gameplay variety. Visuals and SFX were also competently done.
I do wish that the ghost would appear a small distance behind you after you die instead of remaining in the same position, as i sometimes died repeatedly until i could take off the glasses and run away to kite it. The instant respawn time does makes this a relatively minor issue though.
This was so fun to play, similar idea to mine with the invisible platforms and having to use the glasses to see the invisible platforms. I loved the idea of the phantom becoming a threat when you are using glasses. The game is polished extremely well, I could easily continue playing if this had more levels. 10/10
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