The game's graphics and audio are very good, but the head bobbing was a bit too much. Also, I finished the game in 2mins without knowing what I did.
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Haunted Glimpse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #3 | 4.364 | 4.364 |
Audio | #7 | 3.545 | 3.545 |
Overall | #21 | 3.121 | 3.121 |
Gameplay | #27 | 2.818 | 2.818 |
Special Object Implementation | #27 | 2.818 | 2.818 |
Fun Factor | #28 | 2.727 | 2.727 |
Theme Implementation | #43 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
My game relates to the theme "Behind You" and the special object "Glasses" as it revolves around a character surrounded by ghosts, struggling to see where they are coming from without glasses. The player uses their phone to look around, trying to piece together the mystery and find a way to win the game. The character lost their glasses and cannot see far, so they rely on their phone's screen for vision. This limitation adds to the challenge, creating a sense of tension and uncertainty as the player navigates through the environment.
Comments
The visuals are VERY good! The lighting too. But I dont really see how much it is related to the theme (yes ghost are going after you but still). Special object implementation is nice but I would welcome the option to turn off/on the glasses/phone because walking with it was very unpleseant as it was moving up and down. Also, it would be great (and we were also thinking about it when we were making our game) if you would see the ghost only through your phone and not without it. It would push user to use it more and to be more careful. Music was also good, it really sets up the atmosphere that something scary is coming.
Nice job!
Cons :
- Walking in this game gave me a headache : the camera screen ghost detection device is shaking toooooo much from up to down and reversevly. I didnt understood the purpose of this device, it seems like more an optional mechanic wereas it is taking so much place on the screen like a primary one it is mealeading its mechanical priority of the player. It was frustrating to not being able to see corctly what I have in front of me, the screen on the device is too small to be correctly used and the device is taking too much place on the screen to corectly use the player vision to overcome enemuies. This is a pity :'(
- No clear of what to do at one point there is a steel where my character sayed "i know how to stop this portal" smthg like these, but me, the player, got no info in game so i felt very lost => Contrast between character and player not having the same info is bad
- Didn't understood the utilisy of a fear bar, i think it is punishing the player for nothing when killing to much ghost to escape death, for example I was stuck on a wall surrounded by a lot of ghosts, and if i wasnt using the devic to kill them i will be dead, so i dead and i'm punished with view decresed
- Ghost pops out everywhere and you gett touched without being warned. They go threw the floor so it's unpredictable
- Not clear perception of the goal: i knew what to do, search a special book to end the portal, but i searched everywhere after a special book with this damn device shaking on my screen and taking akl the place making so much harder for my eyeys to identify visualy the books that looked all the same for me so this leaded me to left the game with high frustration
- Little bug where i was abble to pass threw wall and to be out of the house ! i saw a lentern flying in the sky haha :)
- Didn't find how the game fit the theme
Pros:
- Visual are incredible, the VFX, Post process/shaders (if there was) the brightness, the models where all looking interesting and professional. You can really ship a game on steam with this level of visuals that attract players, this is higly impressive I wasn't exepting such level in such a game jam, reaaally well done !
- Good music and overall SFX that serves the game as intended !
- I really was surprised by the voice acting and i found it adding a good atmosphere to the overall game ! Even if, on my opinio, i found the voic acting not great, the intention is here so next time improve yiour voice acting (there is multiples youtube video that can help on that, search also about theater stuff linked to it can help to know how to get better to this point
To conclude, i will say that you have really to pay attention to what the player will do the most in your game to make it the most pleasant and engaging possible but here, on my very personal opinion, i find it the most frustated possible to the point i got a headache lol. And i found a pity beceaus of the visual i really wanted to give a chance to this game but i wasn't able to finish it so sorry :'(
Also please next try to put a more interesting design intention on your game to build an engaging experience for the player . I wanna mean with this for example i didnt get the intention to add this screen ghost detection device that seemed so much like an optional mechanics you forced to be used like a main one beceaus i founded myself searching a key in the keyboard to store in my pocket this device but i can't. I hope you got what i mean :)But despite that, i felt like you had a real atmosphere intention, which should works well if we pout the shaking of the screen device problem i got, with the effort you put on the visual and decoration, the voice acting, etc. Really you are on the right way on this side keep moving forward there !
But to terminate on a positive note, i think if you know the bad sides you have to work on, and be good ad it, you will make incredible games with the visuals you have already at high level point (which is hard and may take years to achieve to this level) and this is encouraging so don't be hurt with what I say => Pleas don't take personaly the bad sides i pointed but more professionaly, like a proposal of improvment
I know how game development is really hard, and i see a clear potential on your work so congratulations for having made this and go further next time ! :D
First of all, I want to say a huge thank you for your comments; each one is as valuable as a diamond to me. Due to some poor choices I made in level design, many players couldn’t find the portal. My method of guiding players in the game, relying solely on sound, was very inadequate, and you are right. The phone in the game was actually a narrative element: our main character lost his glasses while sleeping and could see distant places through the phone screen. When he took a photo with the phone, the character saw it and got scared. That was the main idea, but due to time constraints, I made some critical mistakes. Once again, thank you very much. If you’re going to participate in the upcoming GMTK, let’s stay in touch and discuss our games further...
I'm glad to see my feedback was able to help you, i was scared there is too much negativity on it but i think that we have to point out what was wrong to get better afterwards by staying kind :)
About the GMTK jam im sorry but im already in a crew for it and we are aleeady enough people so i have to decline your proposal but i really appreciated it !
Let's keep in touch in the GMTK ill be glad to see what you'll do !
And also, i just realized that you were alone on this jam entry, right ? If it is, i found this even more impressive what you have done in 3 days
Yes, I was the only one who made 3D models and coded stuff, but I had two friends who worked on sounds and voice acting for my game because I’m not familiar with those areas. I think you misunderstood me. I meant to create games for GMTK with separate groups, and then after submitting our games, we could discuss them on platforms like Discord or Itch.io.
Cons :
- Walking in this game gave me a headache : the camera screen ghost detection device is shaking toooooo much from up to down and reversevly. I didnt understood the purpose of this device, it seems like more an optional mechanic wereas it is taking so much place on the screen like a primary one it is mealeading its mechanical priority of the player. It was frustrating to not being able to see corctly what I have in front of me, the screen on the device is too small to be correctly used and the device is taking too much place on the screen to corectly use the player vision to overcome enemuies. This is a pity :'(
- No clear of what to do at one point there is a steel where my character sayed "i know how to stop this portal" smthg like these, but me, the player, got no info in game so i felt very lost => Contrast between character and player not having the same info is bad
- Didn't understood the utilisy of a fear bar, i think it is punishing the player for nothing when killing to much ghost to escape death, for example I was stuck on a wall surrounded by a lot of ghosts, and if i wasnt using the devic to kill them i will be dead, so i dead and i'm punished with view decresed
- Ghost pops out everywhere and you gett touched without being warned. They go threw the floor so it's unpredictable
- Not clear perception of the goal: i knew what to do, search a special book to end the portal, but i searched everywhere after a special book with this damn device shaking on my screen and taking akl the place making so much harder for my eyeys to identify visualy the books that looked all the same for me so this leaded me to left the game with high frustration
- Little bug where i was abble to pass threw wall and to be out of the house ! i saw a lentern flying in the sky haha :)
- Didn't find how the game fit the theme
Pros:
- Visual are incredible, the VFX, Post process/shaders (if there was) the brightness, the models where all looking interesting and professional. You can really ship a game on steam with this level of visuals that attract players, this is higly impressive I wasn't exepting such level in such a game jam, reaaally well done !
- Good music and overall SFX that serves the game as intended !
- I really was surprised by the voice acting and i found it adding a good atmosphere to the overall game ! Even if, on my opinio, i found the voic acting not great, the intention is here so next time improve yiour voice acting (there is multiples youtube video that can help on that, search also about theater stuff linked to it can help to know how to get better to this point
To conclude, i will say that you have really to pay attention to what the player will do the most in your game to make it the most pleasant and engaging possible but here, on my very personal opinion, i find it the most frustated possible to the point i got a headache lol. And i found a pity beceaus of the visual i really wanted to give a chance to this game but i wasn't able to finish it so sorry :'(
Also please next try to put a more interesting design intention on your game to build an engaging experience for the player . I wanna mean with this for example i didnt get the intention to add this screen ghost detection device that seemed so much like an optional mechanics you forced to be used like a main one beceaus i founded myself searching a key in the keyboard to store in my pocket this device but i can't. I hope you got what i mean :)But despite that, i felt like you had a real atmosphere intention, which should works well if we pout the shaking of the screen device problem i got, with the effort you put on the visual and decoration, the voice acting, etc. Really you are on the right way on this side keep moving forward there !
But to terminate on a positive note, i think if you know the bad sides you have to work on, and be good ad it, you will make incredible games with the visuals you have already at high level point (which is hard and may take years to achieve to this level) and this is encouraging so don't be hurt with what I say => Pleas don't take personaly the bad sides i pointed but more professionaly, like a proposal of improvment
I know how game development is really hard, and i see a clear potential on your work so congratulations for having made this and go further next time ! :D
Thanks your comment! Our character lost their glasses, so they look at the world through the phone's camera. When they take a photo, they see it's real and get scared, which fills the fear bar. The ghosts disappearing is just a mechanic; there's no deeper reason for it. (The part not added as a mechanic: normally, we solved puzzles by putting on and taking off glasses to find a key, but i ran out of time, so i ended up doing everything with the phone.
Beautifull visuals, sound design is absolutely top-tier.
It's a bit hard to see, because of the camera sort of "gallops" when you move around.
Not sure if It's intended, but the music just stopped at one point. (I think it was after I paused the game) and then randomly started playing after about 30 seconds.
In 3 days the game looks really interesting and beautiful. The voice acting is a bit quiet, but it is there, and this is already a plus. The glasses item is a bit incorrectly integrated, because the main character has a camera instead of glasses, and also the theme "Behind you" is not very integrated.
Really cool game!
The visual is awesome, music fits well. I could not understand what is the aim, it seems like you can't do anything exept run away from ghosts and sometimes kill them. And about taking a photo of ghosts: this mechanic punishes a player by increasing a fear status, so I was confused. Nevertheless I like the game and I wish you good luck in your future projects!
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