I finished the game i went trough the 2 flame !
I liked the atmosphere of the game, blue dark color palette works pretty good and the ambiant song atmosphere match with it very well
The level design can be better, there some situations where you forced to take damage it's not intuitive
Also i think the enemy's hitbox can be smaller/match better the visuals of the enemies beceause it feels like youre getting damage when you just next to an enemy not on it
I like the lantern systems, the fact you can choose the size of its light is nice, also depending the size of the lantern you use less/more lantern energy it make youreconsidering your actions on that I liked that
Maybe it would have been nice to keep the UI even if the lantern doent show it beceaus i felt like i dont know how many HP i have left
Also I got some audio SFX bugs, there is audio lag of the jump and landing SFX of the character
But anyway good job on this take i can't wait to see you what you will do next :)
Martin Beaussart
Creator of
Recent community posts
Thank you so much for the nice words it really warms our heart! ❤️🔥 I am really glad to see you got fun on our game !
Your remarks are very relevant: the black environnement on which is fading the character and some enzmies is clearly something we need to correct in the next version of the game
And about the bug with the shards its something we never heard yet wow we need to investigateur to correct it thank you for pointing it !
Wow
I'll never forget what you said here
It means a lot to me, it's the first time I've received such loving feedback, you've warmed my little game developer heart haha
And despite all the obstacles you encountered, you kept playing and finished the game, thank you so much for giving our game a chance! <3
We'll see if we can adapt the game taking into account the comments you've mentioned here
Thank you <3
Argh this is something WE should also fix i apologize for you getting stuck liké that
And yeah Indeed there is not yet a saving system so you lose your progress :( if WE have Time we'll implement a saving system
But currently the Enigma should be solved by rotating all those Platforms by 90° and managing which gear side to turn (left on one Gear will activate something Platforms, right on the samedi gear will activate something else)
Hello i saw the video and Can Say that you're doing it right, it seems like your facing a unexpected bug
We think this Can be Linked to the hardware you have and so WE have to adapt for it, Can you tell me what is your CPU and your GPU ? This info will help us to track the bug
I apologize for the frustration you got on this
Hoo thank you for the quick reply it is really appreciated !
But no problem if it was a poc and take your time !
To be honest i tested laigter and other similare software to create normal & specular map for sprites,and i turned that Laigter gave the best results when I asked artists for the results ! So i wanna use Laigter
And when i saw this plugin for Godot i was just amazed to see luckily i was as i'm using Godot ! So i'll wait it to be on the next Godot version :)
But anyway, if you need any help let me know it will be a pleasure to help here !
Here is my review of the game
Cons
- Maybe its me but i didnt understood directly the goal at the start
- Some tomatoos are too near of the player at the start of the level, and when it moves it is really short to see them overcome (i think it is in the start of the
- Some micro level design element are maybe to much difficult (for exemple on last levels to avoid line of cheries you need to double jump but to avoid them you really have to be close on when to press the jump button to dodge them. Maybe doing first a shorter cherry line easily dodgable and then the second a bit harder and finaly those hard ones)
- I did not understood that the jumpers wil make your jump height higher if you keep jumping on them, so i felt a bit lost a first beceaus every time after the jump i went to the ground, but by practicing i understood. I mean it's not the 1st behavior we will exept of jumpers, maybe having a first one that only make you jump for a certain jump height the same time, and then a second one of another color that does what you did, it may be will more accepted as we'll know it is another jumper visualy and it would make sens it has another behavior compared to the other one
Pros
- Tutorials with text are really welcome !
- Really really nice take on the theme and special object !
- The concept is really original and verry funny haha when you took the cheries and it says "you suck" haha it made me laugh
- Overall good difficulty curves on all the game that's nice !
- Cool SFX, you have different "you suck" haha
- The music was cool but maybe personatly its not what i will exept from a platformer game
- Art is descent and does the job to make it fun to play
Conclusion
you really improived yourself on this one wow !!!! The concept is really what make your game unique, and again i tryed to point a lot of thing on the "cons" sides but that's impressive what you have done when we compare it to the 1st platformer you did there is a great evolution !!! Also your level intentions are cool, even if its far from perfect on my opinion, you still apply the difficulty/intensity curves with a principe of diversity and that is like 70% the most importent thing in LD (Level design) so that's cool !! And finaly you took visual assets that looks good to help you to have the job done, and it works ! Its hard to make the visual when youre not an artist and i think you did a good job of focusing more on game design/level design, code and tutorial here it saved your time
Anyway im really impressed of your learning journey on game dev, i can't wait to see what you'll do on the future, continue the great job !
Here is mys Review of the game, it is only me personal opinion :
Cons :
- The fact that the character is auto-dashing when you have the energy bar filled is very frustrating beceaus you do not have control over that and you come in situations you just wanna move but it dash instantaly and make you hit enemies while you didn't want this
- When beating the boss it was hard to identify all the projectiles as they were of different colors, my eyes could identify them all and i felt like being hitted without being able to see them overcome. in bullet hell/vempire survivor game often bullets are of the same color,i think it should have been done this way, Also (maybe its me or my screen) but it was hard to identify the yellow bullet from the backgroun unit color
- The music doesn't restart after dying
- Miss background art to make it prettyer, but i know it's hard to make art when you're not an artist :)
- there is a moment othere can be a lot of enemies and make it impossible to dodge them, maybe using level design elements of power ups to dodge them would have helped here
Pros :
- Juicy effect with little particles and enjoyable diverse SFX ! I really liked the enemy dying SFX haha
- The choice of the music were pretty good for the type of game
- In overall it is fun and there is a lot of enemy to kill and even a boss !
- Shooting system is simple but clear and does properly what we want
Anyway, i think you really got better here comparing to your precedent game, you were even able to make a little boss and that's nice !
I did more focus on "cons" to propose solutions that may help you to get better at developing games, but at the end i pretty enjoyed the game and i think you can be proud of what you made here :)
I pretty liked the game !
I loved the little Vfx, animations and camera shake and so on it quickly make the game having good feeling, you did your part on the juicness and it miss for a lot of the games on this jam so congratulations !!
The density mechanic is very interesting and i think it can even have more opportunities to offer a variety of games ! But at the begining it wasn't very clear for me how i can use it and interact with the wall even with the text tutoorial (which are really welcome thats good you did it)
One part of Level design can be improved i think, you learn most by die and retry, but the level are short so this is not frustrating to restart and you mlove pretty quickly and easily so thats fine if this is intended in your game experience i guess ! But on the level design there is a good challenge curves and good variety on how to solve the "puzzle" to finish the levels. I really liked the fact it is dynamic with the enemy AI and the leaf flying and wind blowing so you have to react and think in the same time and i really got fun here it was a pleasure !
Unfortunatly there was no sound effects or music so the game felt really empty on the audio and it was a pity beceaus your SFX and animations would have benifit so much of that ! Donn't hesitate to take free of use SFX or music, even if it is not perfect or not have time to do it all, put in on the most important and recurrent part of your game it will improve your game greatly
I Liked the cartoony style, even if it can be improved (i think on my opinion) it works and is still pleasant to look at so that's fine :)
Anyway, i know how hard is to finish a game so congratulations to have made it i think you can be proud of you !
Really interesting and original game you have here !
I got really fun the level design i really nice really this is impressive well done !
I like the door mechanics you added to add diversity
Still, i did not understand when you zoom out why sometimes when youre going out of the screen to appear something else, sometimes it does, sometimes it does not, it felt pretty random to me
Also a bug on main menu, if you dont touch the fullscreen button you don't see the play button
Also i was searching for the jump on the space bar but it was the up arrox, maybe next time for plalatformer movement take the arow movement keys AND the WASD/ZQSD + Space for jump movement in account
Anyway the principe is really original and great you can really be proud of you :) !!
I pretty liked the introduction it is really satysfying !!
The art style is reaaalllyyy cool, with the background music it gives a cool atmosphere (sadly the backgound music does not loop corectly so it drop the atmosphere ambiance and feel strange)
Unfortunatly the controls were buggy impossible to move correctly my character in the direction I want, and mixing this with the movement sped i thought really fast, it was pretty hard to make move this ball xD
I liked the concept,i wasn unfortunatly able to pass the second phase with the ramp (the ball was always going too much in the air when my character wasnt able to slide properly
Also i really liked the tutorial text, may be they can be more readable beceaus i had some troubles to see them (maybe next time put them on a proper panel to make it readable correctly )but integrated like that i love you're not stuck on a screen game paused waiting you to read the text and enter an input, so good game design decision here !
Anyway congratulations for having bein able to finish the game :) !!!
It was tough for me as i did not understood how to get other object other than this only baril so i was really limited on my playtrghough and i get bored really quickly
I still funded interesting how to grab the object but rotating them is depending you own rotation (i know its hard i get threw that once in Unity and still wasnt able to solve that xD)
I founded still no real art and and not even a music was making the atmosphere sad and strange, i got more feeling of playing a software simulation than a game
Anyway i know how it is hard to make a game so congratulations for having made this far !
Your game idea is really original
I still misunderstood how fishing is related to the theme
Also i had a mixing feeling of loving and disliking the art (mix of cartoon and pixel realistic style disturbed me )
I loved the several mechanisms on it, even if i did not understand all how they intend to work and so on
Anyway, congratulations for having made this game :D !
i like the simple art style and the music, but i couldn't figur out how to pass the first hill, it felt weard the mouse game response i wasn't sure i was controling my character. And when came the "WASD" control well i didn't felt it was doing somethingAnyway, still congrat for having finished the game :)











