Thank you !!
Xinart
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This is the game i have the most enjoyed so far !
The core mechanic is sssooo good, the controling moves feeling are great in the air and the concept is funny, i really liked the music ( Jojo reference ?? )
Really well done ! I finished the level in 6:49 minuts , far from perfect but i still finished it xD
The concept is cool, the art and audio feels good with the Gameplay and the game is clearly in the theme as asked !
I found the bullet pretty too speed to let me know to have the time to react until i understood i have to die and retry and to memorize the walls location and so on haha
Anyway this is a nice experience, well done !
Wow this really suits the theme, the presentation layer is perfect and suits very well the gameplay !
The core mechanics of the gameplay is really great and fun, maybe a bit repetitive on the long time but it's still a really creative concept for the player so there is severals ways for him to no feel the game repetitive !
Also i got a bug when right clicking once to removes the blocks, it keeps removing the blocks when i stop pressing on the mouse left click, i don't know if this is inteded but this seems not to me natural if it is
But despite that, the game is really great, keep up the good work man !
The concept is really hilarious haha
I had some troubles to understand the mechanics but i finally make it to feed those peaople haha and i still didn't got any complaints !
I personally was not a big fan of the music, but the sound effects were good and placed where it is needed
Anyway that's pretty nice for one person game , nice one !
You're game is funny haha having a grandma beating the people in the supermarket is a funny idea haha nice
I liked the hand made graphics, even if they are not the most fancy they do the job for a game made in It still missed the audio part but i guess you missed the time to do so for the Game jame
And the concept is funny as well, the turn based combat is pretty balanced so we see it have been tested to have a good core mechanic
Anyway keep up the good work !
You're game is funny haha having a grandma beating the people in the supermarket is a funny idea haha nice
I liked the hand made graphics, even if they are not the most fancy they do the job for a game made in It still missed the audio part but i guess you missed the time to do so for the Game jame
And the concept is funny as well, the turn based combat is pretty balanced so we see it have been tested to have a good core mechanic
Anyway keep up the good work !
I pretty found interesting the game, even if it is not the type of game i like to play
The art is pretty decent, the Audio is based on a sound atmosphere that serves well the purpose of the game, i liked it
The theme is respected and i liked the scenario part you added to the game
The mechanics part where maybe not too much interesting on my point of view but this is beceaus it is not my type of game
Anyway, keep up the good work :) !
I pretty found interesting the game, even if it is not the type of game i like to play
The art is pretty decent, the Audio is based on a sound atmosphere that serves well the purpose of the game, i liked it
The theme is respected and i liked the scenario part you added to the game
The mechanics part where maybe not too much interesting on my point of view but this is beceaus it is not my type of game
Anyway, keep up the good work :) !
The game is really cool, i liked the concepts to manage the loot for the player haha that's creative
On the art part, it's pretty simple on graphics but does the jobs and it is nice looking, i pretty liked the musics and the sfx are well choosed !
After some time of playing i found myself pretty lost on not being able to control the game beceaus i made the same schema and multiple items where generated ( heal potions and sword ) , or maybe i didn't understood the mechanics so that can be from me haha :)
But anyway, this is still a great entry and i enjoyed it, very cool keep up the good work !
I really liked the concepts it is pretty original
There is a lot of content for a Game jam game, that's impressive
I wasn't a bif fan of the music (personal tast) but i found it serves the purpose of the game as it should like the SFX that i really appreciated
The game is also well polished and this is apreciating
I still founded the game a bit repetitive, but in a game jame game it's hard to have a lot of game mechanic diversity if you have a lot of levels so that's understable
Anyway that's a great game and you can really be proud of what you did there, thank you
I really liked the concepts it is pretty original
There is a lot of content for a Game jam game, that's impressive
I wasn't a bif fan of the music (personal tast) but i found it serves the purpose of the game as it should like the SFX that i really appreciated
The game is also well polished and this is apreciating
I still founded the game a bit repetitive, but in a game jame game it's hard to have a lot of game mechanic diversity if you have a lot of levels so that's understable
Anyway that's a great game and you can really be proud of what you did there, thank you
Hello i tested your game and the graphics look very good !
Unfortunatly there is nos sound and music, and the gameplay is limited beceaus i've been only able to use the axe to beat the enemy and i wasnt able to move when it seems there was interactive objects arround so it was frustrating
But anyway for a first game it's still a nice try !
Your strong points are the graphics ( the animations were cool as well ! ), try to be better on the gameplay mechanics and the audio part and next time !
And in fact i really liked the pinguin !
Hello i tested your game and the graphics look very good !
Unfortunatly there is nos sound and music, and the gameplay is limited beceaus i've been only able to use the axe to beat the enemy and i wasnt able to move when it seems there was interactive objects arround so it was frustrating
But anyway for a first game it's still a nice try !
Your strong points are the graphics ( the animations were cool as well ! ), try to be better on the gameplay mechanics and the audio part and next time !
And in fact i really liked the pinguin !
Wow this is really a creative game that suits very well the theme of the game jame
I really liked the puzzle part i saw anywhere else, the core gameplay is really interesting and there is really something more to do with that
The art and audio are great, they serves the purpose of the gameplay and are fancy ( i really liked the Music it is semless and disco pixel like it is very aligned with the graphics )
I was sad to see the level 4 not finished, i want more, more and more !
Congrat, your game is very funny
Wow this is really a creative game that suits very well the theme of the game jame
I really liked the puzzle part i saw anywhere else, the core gameplay is really interesting and there is really something more to do with that
The art and audio are great, they serves the purpose of the gameplay and are fancy ( i really liked the Music it is semless and disco pixel like it is very aligned with the graphics )
I was sad to see the level 4 not finished, i want more, more and more !
Congrat, your game is very funny
Wow this is really a creative game that suits very well the theme of the game jame
I really liked the puzzle part i saw anywhere else, the core gameplay is really interesting and there is really something more to do with that
The art and audio are great, they serves the purpose of the gameplay and are fancy ( i really liked the Music it is semless and disco pixel like it is very aligned with the graphics )
I was sad to see the level 4 not finished, i want more, more and more !
Congrat, your game is very funny
The gameplay is really cool, i love how the control is loud it forces the player to care even more to his moves
I really liked the music, and there is a cut at the end of the music track so it does seems a bit repetitive but doing such a good track in 48H is already very good :) the SFX are clear and enhence the experience
And about the art part, it is very simple and clear, maybe it is not the best fancy looking game but it serves well the gameplay
Anyway, you can be proud of your game, well done !
- il manque le fais de faire mourir le joueur quand il tombe dans le vide
- Il manque un menu pause et game over pour recommencer le jeu une fois que le héros meurs
Avis général : Un bon prototype pour un premier jet ! Et même si le level design est à travailler et que le cœur de jeu nécessite certains ajustements, c'est un très bon point de départ ! Voila, ce fu mon avis, j'ai tout fais pour qu'il soi constructif, et je base mon expérience de critique sur la théorie du Game design et mon expérience acquise en tant que testeur pour Nintendo Town
En espérant que cet avis puisse t'aider a devenir un meilleur développeur de jeu vidéo :D
Ensuite, la suite le niveau est troop compliquée pour un premier niveau : l'enemi a gauche est posé de maniere a complexifier les mouvements du personnages pour pouvoir avancer, c'est interressent si on est arrivé dans un niveau de difficulté superieur, mais il faut éviter cela dés le début du jeu. Et puis la courbe de difficultée est inconsistante : les enemis du millieux sont bien difficile à attaquer alors que le dernier, celui tout a droite, est le plus facile a atteindre et attaquer. Cela peut etre une volonté interessente pour varier la difficulté lors du parcours du jeu, mais ici l'écart de difficulté est beaucoup trop grand, cela peut énerver le joueur de devoir avoir facile par moment et ensuite beaucoup trop difficil :

- Le level design est à travailler et la courbe de la difficulté n'est pas parfaite : pour un premier niveau on a beaucoup trop de mal à se deplacer et a attaquer les enemis. Sur l'image suivane, l'enemi a gauche est trop pres de la pente et rend les deplacement trop difficile pour un premier niveau. Aussi, le 2eme enemi a droit bloque trop le chemin et l'especace alloué au joueur pour pouvoir l'attaquer est trop petite:

Les moins :
- ... mais la puissance d'attaque du personnage ne correspond pas avec la puissance qu'il dégage avec ses deplacement, il faut beaucoup de coup pour pouvoir abattre un ennemi
- La caméra peut être améliorée : elle suit trop le personnage en général, et cela se remarque surtout quand il saute : cela peut amener le joueur a ne plus voir exactement ce qui l'entoure lorsqu'il saute
- le GUI n'est pas très lisible : ce n'est pas évident de lire les HP et SP de couleur blanche sur un fond relativement clair/blanc
- Des le début le joueur ne comprend pas quels touche il a accès, il serai intéressent d'afficher une petite fenêtre expliquant les touches du jeu !
Voici mon avis sur ce prototype, je vais essayer d'être le plus constructif possible afin de t'aider à t'améliorer à l'avenir :
Les plus : - Les décors (excepté le sol) sont sympathique, on voit l'effort de profondeur avec les arbres en avant plan et le decor de montagne en background !
- Des animations sympathique pour des personnages de prototypes !
- les mouvements du personnages principal sont bien fait, on ressent une lourdeur de deplacement logique du fait de devoir porter une enorme lance, et on sent que le perso a néanmoins de la puissance dans les jambes en faisant des saut relativement haut ! Cela donne un ressenti intéréssent du personnage de lourdeur et de puissance à la fois
- l'arme du personnage possede une bonne portée de distance, cela donne une impréssion agréable de sécurité pour le personnage quand il attaque.
- Le fais que le personnage a une limitte d'attaque avec les SP est intéressente, cela correspond à la lourdeur du personnage ...
