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Scavenger Fish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Effects | #5 | 3.000 | 3.000 |
Respect of the theme | #6 | 3.333 | 3.333 |
Game Design | #7 | 3.222 | 3.222 |
Gameplay | #8 | 3.000 | 3.000 |
Deliciousness | #10 | 3.111 | 3.111 |
Graphics | #11 | 3.333 | 3.333 |
Music | #12 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Nice simulation. It is very solid, and fun. I would have added some more things to do with your fish.
Softwares Used
GameMaker Studio 2
Team Members
Hugging Cactus
Cookies Eaten
24
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Comments
Cute game! I included it in my Mini Jam 3rd Edition compilation video, if you’d like to take a look. :)
Okay, I went back and played, and figured it out, sorry for the comment earlier!!
That was fun! Honestly, this would be really cool for a long term game with some more work, and a bit of polish. It's got an addictive nature to it right off the bat, but with some work this would be an amazing game that could be easily adapted to smart phones. Excellent job!!
I've done a lot of polishing tonight and incorporating some of the comments. Check back tomorrow after voting and I'll upload a v2.0 thats much more balanced. I believe my current version is far too difficult.
Version 2.0 is live. Please check it out!
good!
i played this until i was physically unable to click anymore
i know it's kinda against the spirit of clicker games but maybe if you could collect coins by just hovering the mouse over them it would be a little less exhausting. as it is it's a bit too much (for me at least)
I like that idea, thank you. I will implement it after voting.
You did really good on the "underwater" mechanics, and laid the graphics out really well. I don't know if I was doing something wrong honestly though, but I couldn't really get into the game, I collect a few coins, but nothing really happened, so it was kind of slow paced for my taste, but I still like what you did here, I think you could definitely build on to this. I know how these time constraints during jams make it difficult, lol.
Such a great and addictive game. I found a problem. When you spawn way too much objects, the game starts to get slower, even if those objects are destroyed / no loger visible. I think you should check your garbage collection, or pooling your sprites beforehand. You have a max number fo fishes, so it should not be a problem to have them all created beforehand and just putting them into play. Same may apply for coins (which seem to cause the problem) and bubbles.
Anyway, great game!
Thanks! And yeah, there is a lot of room for optimization. I went for programming speed over efficiency, but after the voting I'll go though the code and clean things up. Hope I didn't cook your processor. :(
Wow this is fun! I spent about 30 mins just playing this!
Wow, thank you some much! All I ever want is just to make something fun to play.