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fotocopiadora

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A member registered Oct 06, 2015 · View creator page →

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one of them should open, check all of them! otherwise its a bug 😅 thanks for playing!

thank you for the report! i will update a fix for those softlocks soon... good luck with the door :)

yes. some sacrifices require particular objects. dont worry too much about this one though

search for a secret passage... in one of the caves... there should be a familiar shape in the environment

i had some trouble making quit to menu work properly because there are so many independent systems in the game, but i will add an in-game options menu in an update very soon! thank you for playing!

you can remap controls in the options menu! i will add an easy way to switch to traditional first person twin stick controls in a future update, too

if you want a hint: there are more desert caves... try to search for a  secret entrance... 5 things

it was me... da homa

sorry for the very late reply! no, the game doesn't really have an ending. the panels/book/valves were mostly meant as useless remains of ghen's machines! glad you liked it!

well unfortunately not everybody can survive in the world of muscle (you need big muscles for that)... best of luck to you in your life

thanks papa

https://fotocopiadora.itch.io/muscle-world

thank you james! glad you enjoyed it

i got boggled... and spooked

beautiful

omg please let me know! i will love to play it... things like these make my day :)

glad you enjoyed it! and thank you for the comment :)

ps: there's a bit more after the ending if you're curious

thank you! im glad you liked it :)


(ps: spoilers: theres a little more... if you start the game again... )

mama mia

you might want to meditate for a little longer in that room ;)

thank you nilson! im glad you enjoyed it!

the mouse spins according to your input... but spinning barely changes your trajectory! if you want to go somewhere, just aim your initial jump there :) hope that helps!

thank you nilson 💖

thank you!!! glad you liked it :)

thank you! im happy you enjoyed it!!

i come back to this every once in a while and watch ducks

i loved it!!!!! i finally managed to pray in the presence of the wumpus after much wandering and wow

wow

what a journey

i loved the mood and the tone of this so much

oh yeah

its wumpus lore time


pokemon snap 2 wumpus sea courier report is pretty much finished! i'm pretty happy with how it turned out, gonna let it sit for a bit tomorrow and upload it!

oh wow its cool that there's a homebrew scene for this in 2018! also i like the color combination

wow youtube kinda destroyed all the nice dithered look but you get the idea

thanks!!! yeah the idea is that you have to operate an olde timey camera to take some photos without crashing or being eaten, im still working out how the wumpus will behave, but

looking pretty good so far, but feeling like it will be kind of a shame to put a dangerous wumpus in this and spoil all the chill vibes

i might make encountering it a somewhat uncommon occurrence so its more like a rare cryptid

hell yes

i want to read some scrolls about wumpus

(1 edit)

its a flight simulator where you have to photograph the rare sea wumpus


with pseudo 1 bit dithered visuals that change color according to how bad the smell of wumpus is

do not get eaten by wumpus!

i'm currently trying to 3d model an ugly ass wumpus, will probably upload it in case someone else wants to use it

super digging the look of those books and scrolls

do they contain wumpus related knowledge?

nice! i wish it was a bit longer because it feels like you could design pretty interesting puzzles around this mechanic

good!

i played this until i was physically unable to click anymore

i know it's kinda against the spirit of clicker games but maybe if you could collect coins by just hovering the mouse over them it would be a little less exhausting. as it is it's a bit too much (for me at least)

glad you liked it! there's a route to get all coins without using up the flames but it requires a bit of careful planning

i like shooting coins!

the character moves way too fast though, maybe if it was slower it could be easier to dodge shots without falling off!

the scoring system is a little strange, since it rewards using up all the coins? maybe it should give you a bonus for remaining ammo after winning so you had to be precise to get the highest score?

this is good! and also hard. i'm gonna need some time to beat it!

it would be good if the part at the very beginning was a bit easier/had fewer choices to make though, imo. or not. it's good either way!