thank you nilson! im glad you enjoyed it!
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thanks!!! yeah the idea is that you have to operate an olde timey camera to take some photos without crashing or being eaten, im still working out how the wumpus will behave, butlooking pretty good so far, but feeling like it will be kind of a shame to put a dangerous wumpus in this and spoil all the chill vibes
i might make encountering it a somewhat uncommon occurrence so its more like a rare cryptid
its a flight simulator where you have to photograph the rare sea wumpus
with pseudo 1 bit dithered visuals that change color according to how bad the smell of wumpus is
do not get eaten by wumpus!
i'm currently trying to 3d model an ugly ass wumpus, will probably upload it in case someone else wants to use it
i played this until i was physically unable to click anymore
i know it's kinda against the spirit of clicker games but maybe if you could collect coins by just hovering the mouse over them it would be a little less exhausting. as it is it's a bit too much (for me at least)
i like shooting coins!
the character moves way too fast though, maybe if it was slower it could be easier to dodge shots without falling off!
the scoring system is a little strange, since it rewards using up all the coins? maybe it should give you a bonus for remaining ammo after winning so you had to be precise to get the highest score?
this is good! and also hard. i'm gonna need some time to beat it!
it would be good if the part at the very beginning was a bit easier/had fewer choices to make though, imo. or not. it's good either way!
good! i like the music choices, they're super weird in a good way, and the sound effects are deliciously crunchy
a little health recovery powerup or something would have been useful before the boss fights, because they're pretty fun and i think i'd have enjoyed them more if i didn't have to be super careful in them or have a little breathing room to learn the patterns without having to replay the level
i liked it, unfortunately everything seems too random and the game is just rushing around picking up everything. i wish there was a little more decision-making in this because it would have worked well in a stressful setting like this!
very good! the controls are weird and the character has enormous inertia but it's somehow pretty fun to play? it reminds me of original super mario bros water levels or some sort of slow deliberate flappy bird. also it looks really really really good!
i wish there were fewer coins though, collecting all of those is a bit too much considering you die in one hit.
i liked this! the shadow thing works well and you did a good job making it easy to learn in such a short game!
i wish enemy placement was a little less random though, the last two stages especially. the difficulty variation resulting from different enemy configurations was a bit too high imo.
i guess anything i can say about this is sorta spoilery but: this game increased my iq by at least 140 points. can't wait to play it with another human being!
also i really dig the music, where can i hear more of this
thank you!!! i've never played king's field 1 but i had king's field 2's aesthetics in mind a lot while making this, and it was one of the main inspirations for making this ridiculous thing. really glad you enjoyed it!!!
also, re: secret places/endings...
there's a couple places that aren't lit by any lights, but you should be able to spot them after you've done enough push-ups, since gaining muscle slightly improves your vision (caps at 200 muscle)... and the secret ending is defeating the red muscle spirit and becoming it yourself... thus being trapped in the muscle world... forever (there's no credits screen)