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A jam submission

Corvid LockdownView game page

Long years in captivity, one chance to see the light of day. To escape from all below spread your wings and go!
Submitted by Revenarine — 44 minutes, 26 seconds before the deadline
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Corvid Lockdown's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#793.3333.333
Use of the Limitation#903.2223.222
Overall#1152.9442.944
Presentation#1212.8892.889
Enjoyment#1702.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Revenarine - The legendary man behind all the art, coding and game design, also most humble on the team

Software used
Unity, Audacity, Clip Studio Paint, Piskel, Visual Studio 19

Use of the limitation
Standing still causes your heart rate to drop, killing you after a short time.

Cookies eaten
I downed a whole can of condensed milk, any more sugar and in-game heart rate would be the least of my problems

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Comments

Submitted

A touching little story about the evanescence of life. Most of the graphics are very low-res, but there is a clear sense of place, and the main character is well-animated.

I thought the difficulty was a little too unforgiving--just a few flaps of your wings can overstrain your heart, but if you rest too long, sometimes it will just stop.

I liked that the hazards fell out of the sky did not seem to follow a predictable pattern, which kept things interesting, but sometimes their landing felt unfair--they would sometimes spawn very near the player, giving me no chance to dodge them.

Submitted

I really did spread my wings and went away! :)
Good job :)

Submitted

This is a good idea, but I got stuck pretty fast (in the room with all the boxes, I couldn't fly back up, but I couldn't go past the boxes either). I would also advice against using such similar colors for the background and the main character too, it makes the game difficult to read. 

Submitted

Really fun idea! The physics did feel a bit finicky though, which made it quite difficult. And the bits with the falling crates didn't really give you space to rest so I died more times than I'd like to admit. 

Submitted

Great story and intro part, I found the weak heart part stressful and hard but at the same time cool. I think I must have got lost early on (after the vent). Still I can see potential here :)