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STRATEGY SWIM!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #45 | 2.909 | 2.909 |
Concept | #56 | 2.636 | 2.636 |
Overall | #60 | 2.523 | 2.523 |
Enjoyment | #69 | 2.182 | 2.182 |
Presentation | #71 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
You can't stop because there is a shark behind you.
Cookies eaten
5
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Comments
Game looks pretty good . I'd appreciate it a lot if you could check my game too
There is no strategy. You just figure out the optimum time of pressing the button, and then you just press in that rhythm.
Interesting game concept. Some things I'd suggest
Possible Bugs:
The idea is great, needs to be evolved. I don't get why the player shouldn't just click a breath button when the progress bar is on 2/3. So, I guess you need to add something, that motivates the player to get a risk to be eaten by a shark. For example, add stamina and make stamina-bonuses visible only when player oxygen is under 50% or something like this. And yep, we need more variations of levels! :)
the concept is quite interesting, but i think it needs some balancing. if you manage to hit the right spot, the shark has no chance. maybe the shark could get movement bursts or something similar? somehow i managed to swim backwards during the tutorial :D
Love the concept!
The levels were all incredibly easy except level 2 which was insanely difficult.
An Ideal breathing zone on the breath bar would have been nice, as well as some variation in the levels.
lvl 2 was an easter egg
thanks for the feedback!
Great concept, fits the theme and limitation really well! Would be nice to have variation in the levels as they're all pretty much the same, otherwise nice game :)
thanks a lot!