I really liked that you can play as Luigi after the credits
gustavorubo
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This is the first time I participate in an itch jam (Mini Jam 86). Got build a team and colaborate for the first time also.
I had this game idea for a while in my mind, of an infinite runner that goes around in circles. Initially I wanted to make it a 3D spiral, but having no experience with 3D and with the jam time limit, I stuck to 2D, and I'm glad it worked just fine.
The code for this is also on GitHub
The concept is funny, and I like the lore in the description, it would be good if there were references to it in game.
My problem with this game is that it doesn't explain its mechanics: it doesn't say what is the input method (I tried using my keyboard) and it doesn't explain that you speed up by hitting things (and I thought it was the opposite, like in real life).
This game asks you to do one thing: hit the keys corrensponding to the balls. This is similar to what rhythm games ask you to do, but the diference is that rhythm games (usually) give you arrows, so there is a connection between the object on screen and your action. This game has no connection between action and effect. Aso, why does the score go up in increments of 1250?
The game design decisions on this game look either random or lazy.
There is a good game here, but it is hampered by many problems. It is too difficult to escape the yellow squares; many levels are solvable by luck shots; I personally really dislike the screen moving with the mouse (I think it takes precision away from the game) and having my game restarted becacuse the time ran out means I'm not completing the game.
Doesn't make sense for me that you need to mouseclick on the magnifying glass to search somewhere, this action would be better suited for a button. Also sometimes I got stuck trying to go through some gap in the furniture I couldn't, because the colision is much bigger than the sprites.
Anyways, amazing run animation