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[C]Atelier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 4.114 | 4.114 |
Presentation | #34 | 3.600 | 3.600 |
Overall | #45 | 3.536 | 3.536 |
Concept | #53 | 3.343 | 3.343 |
Enjoyment | #59 | 3.086 | 3.086 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://www.instagram.com/zoom.development/
Software used
Unity
Use of the limitation
The characters in the world are cats, all sprites were made on a 8x8 canvas
Cookies eaten
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Comments
I was able to get all the upgrades but i could not find the ending. this could of course been a user issue on my part.
the transition animation through the fire was great, i liked that effect. had no issues personally with the inventory system. great work
i’m not sure how i did it, but i kept zero of an item in my inventory
Oh ok that's new..
I will take a look at it, thanks for pointing it out!
Cute graphics and animation! The marimba loop is fun but I can't help wondering if something chiptuney might not work too? I made the music and SFX for Hide and Squeak, if you'd like to collab at some point in the future, that could be fun!
I liked how you used the limitation, the cat is cute and the items were all really clear and readable. The idea of a combat-less dungeon focused on exploring is nice, I'd love to see a bigger game with this sort of concept!