if I can turn my suffering into bitsies it's all worthwhile (and thank you!)
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... oh no that makes it even sadder D: I'm glad people are finding that there are multiple ways to read it though, I tried to make it quite open-ended and open to interpretation... thank you so much for your comment <3
I have not finished this because I'm bad at games and can't figure out level 4, but I really like what I've seen! The music and ticking sound builds up the tension really well and I love the concept of the moving clock hand always coming for you.
This is so, so good! I love the concept of a platformer inside a clockwork machine, and I love the multiple ways you've interpreted the theme - the clockwork, the need to precisely time your jumps, the way the player character ages. Plus you REALLY made the four-colour restriction work! I'd definitely play (and pay for!) a de-bugged, full-length version of this if you ever make one.