hey, I just wanted to say that as a fat butch person who likes women (and Stardew Valley), this meant a lot to me and I appreciate you making it.
Recent community posts
... wow, I fell off the edge A LOT. Definitely challenging but fun, I like the design, sound and concept, reminded me of old 80s arcade games, and I love that you based the cats on your real life cats!
Yeah, Bitsy is a bit tricky like that... I tried to limit it to more or less places the cat could theoretically jump to. But hey, like you say, cats don't need to obey gravity. And thank you! :D
This was a lot of fun in a horribly frustrating way (which I'm assuming was intentional!) I haven't actually finished it because after my cat sailed off into the eternal blue yonder I couldn't bear to restart from the beginning, but what I did play was cute and enjoyable. Loved the touch of the little messages on the checkpoints.
I liked how you used the limitation, the cat is cute and the items were all really clear and readable. The idea of a combat-less dungeon focused on exploring is nice, I'd love to see a bigger game with this sort of concept!
Fun game, I love the retro look of the graphics and I enjoyed how the cups crash into each other and set off a chain reaction! (The sound was fine for me on the web version, for the record)
I really love this (despite the ending breaking my heart). Cosmo's design is so good and it was really fun running around knocking things over and pushing them off shelves. Can't believe this is only the fourth game you've made, please keep making them!
The concept of playing as a milk bottle is so funny and cute and dodging the cats is fun, nice game! (I definitely think your cats would still read as cats without the outline, btw, maybe with ears added?)
I really like the idea of this and how you went with something a bit different from the norm, but like others have said I couldn't figure out how to get more resources once they were gone - I'd love to see this a bit more developed though!