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Lack Of Love's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #6 | 4.000 | 4.000 |
Use of the Limitation | #6 | 4.250 | 4.250 |
Concept | #7 | 4.250 | 4.250 |
Enjoyment | #8 | 3.625 | 3.625 |
Presentation | #14 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Makram, zapsplat.com
Software used
Fl studio, audacity, unity
Use of the limitation
By making the inputs the limitation
Cookies eaten
0
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Comments
Um. this was very fun. I did not use my Gems wisely as I skipped right over that and didn't read lol. I was then stuck. which was my bad lol. Great game though I enjoyed the simplicity and the Difficulty, this is something I could get stuck on. Music was great as well. Very good job
thank you so much for playing and rating my game, I am so happy that you liked it. :)
Really great work. Love the mechanics (and the presentation of the in-game tutorial!). Aesthetic is great--shadows and lighting is a really nice touch. The only real issue is what others mentioned about sticking on the walls, but it's not game-breaking. Also, I couldn't find a way out of the end-screen other than to close the app--not really important, but thought I'd mention it. Really enjoyed playing this.
Thank you very much for playing and rating my game, about quitting the end screen, I am sorry that I didn't implement that, but I thought there is no need for it as long as you can exit with alt+f4.
Hey, really cool game, the lighting was a huge plus, that combined with the music made the game really surreal. Really great job!
The use of the button limitation was nice, although I kept forgetting the controls as I played (not much you could have done to improve that though to be honest).
Very tiny note for improvement: make the music stick around between scenes, the immersion is jarring when you switch and the music restarts. (you can do this with Object.DontDestroyOnLoad in Unity).
Overall really nice!
Thank you so much for playing and giving feedback, I will definitely try to make the music stick around between scenes.
nice one. You got some smooth controlls.
2 things i noticed where that sometimes you glitch into walls. You can easly escape but it looks buggy. Also it was a bit of a bummer that i had to do everything again after one mistake.
yeah I know, I tried to fix it but the only way is by remaking the whole movement system again and it was late, but about restarting the level you can press "B+8" to restart the level that you were in, instead of doing everything again.
thank you for playing my game
hey cool that you anwser. Sadly i knew that :D Its still the problem. The levels are just to big without checkpoints.
At least for my taste.
Oh, I think if I add checkpoints it will be very easy to finish the game in under 5 minutes xD
Oh i understand that there is always a drawback :)
Just whanted to say that for me it is a bit more frustrating then fun.
In the end it is still a cool game and you did a good job
really nice !
thank you Duude
my internet suck, I barely upload a windows version
really nice, can you please tell me ho you did those 2d shadows form the player?
ofcrs, I just followed this Manual:https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manua...
Thanks a lot
this video will help you more