I had a lot of fun with this game, it looks great and plays smoothly. the text is a bit unreadable
Makram
Creator of
Recent community posts
I really enjoyed the minimal art style. Here are a few areas where I think the experience could be improved:
When switching to fullscreen, the game freezes. At the start, there is no loading indicator or visible elements, which made it seem like the game was not working for the first few seconds. In small screen mode, the button is not visible.
I also reached 57 out of 57, but nothing happened afterward, so it was unclear whether that was the intended end state. Additionally, the sound effects feel a bit too loud and could be better balanced.
Aside from these points, the game was genuinely fun. I especially enjoyed interacting with the characters and seeing their reactions.
Thank you for the feedback. I really appreciate you recognizing the ambition behind the project.
I understand the issues you mentioned with the UI, especially getting stuck in menus and not being able to clearly tell what state you were in. That is definitely something I can improve by adding clearer feedback and refining the overall UI flow. Thanks for pointing that out, it is very helpful.
Thank you for the detailed feedback. I really appreciate the kind words about the art and how the elements fit together.
The bug reports are very helpful, especially the lag on the main GUI map size generation and the item GUI not closing properly. I will definitely look into both of those.
The visual suggestions are also great. Adding more sound and visual feedback for user actions would make the game feel much more responsive and polished. I also appreciate the note about mipmaps, since that would help with the texture flickering when zooming out. Thanks again for taking the time to explain everything so clearly.
I really enjoyed the game. Honestly, it is the one I spent the most time on playing among all the submitted games. The concept is fantastic, and the overall level of polish is impressive. It would be great to see additional features in the future, such as more sea monsters or perhaps a survival mode inspired by games like Five Nights at Freddy’s. That said, I completely understand the time constraints of a game jam, and what you have achieved is excellent. Great job!
This is a really fun and fast-paced experience. I like the setting and the idea of humans surviving under machine control, it gives the game a strong identity right away.
The gameplay feels energetic and satisfying, especially with the mix of shooting and dodging.
Overall, great work. The concept, music, and presentation come together nicely!
Thank you so much for your feedback. I really appreciate your interest in the project, it means a lot since this is a dream of mine.
Sorry if some parts were hard to understand. I will work on making things clearer and more accessible, especially for players who need guidance. Coming from thousands of hours in Factorio, I realize I may have assumed too much.
I also know the UI is messy right now, but improving it is a priority.
Thanks again, your feedback truly helps.
this game is good I like the minimalist art style "which is like my game btw", I like the animation of the cube character, it really gives it a personality, one thing I noticed is that the music sometimes turn off suddenly, IDK if the problem is from me, ah and also it's so hard xD
but overall it's a very cool Game!
the art and the animation the controls on this game are so good I like the boomerang a lot, the things that I noticed is the sword does not work and the enemies barely do damage to the player, and also there is no obvious goal to achieve, maybe it's because of the time limitation, but overall if this game will be completed it will be a good title I will definitely play it again. Good Work!



