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Possession's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #49 | 3.466 | 3.875 |
Enjoyment | #62 | 3.019 | 3.375 |
Overall | #89 | 2.963 | 3.313 |
Use of the Limitation | #105 | 3.130 | 3.500 |
Presentation | #125 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 - Me (Feeg/ Max F, Bepis, Ellie P)
Software used
Unity
Use of the limitation
Well uhh theres only 5 colors
Cookies eaten
Not enough
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Comments
This game has such charm. I enjoyed all the interactions with possessing different objects and really liked the cooking level. Nice work!
Nice puzzle game! I was basically haunting everything trying to get past the cooking level. I really like the frog sprite. Super cute, nice job!
I really like the mechanic, flying through the level first to check the possible ways to solve it was great.
And the amount of interactions with each object or animal was awesome.
The limitation really help to understand the mechanic. So another point there.
My only two complains are the controls, that sometimes felt a little stiff. And the lack of music is unfortunate but I understand that this been your first project and working with Unity also, leave maybe with no time at the end for something like the sound design of the game.
Beside the already mention, the game is fun and is great what you achieve in your first project.
Congrats!
This is a really clever idea. I like how it plays out in a variety of different environments, leading to all sorts of wacky puzzles with a crazy variety of objects (possessing a fire? possessing a painting? possessing the salt? I love it!). I played it through to the end, and I particularly enjoyed the cooking puzzle in the last level.
It also works really well with the color scheme. Neutral objects are white, gray, and black; possessable objects are red; currently possessed items are blue.
There are a few issues, though. For one, the controls feel very stiff, making it somewhat tedious to do certain jumps. In the first few levels, the frogs have a tendency to fall through the floor, making it impossible to win the level. Also, not all objects change to blue when possessed (e.g., the lawnmower), and not all objects change back to red when you un-possess them.
Finally, there is no sound. It seems like a small thing, but it really adds a lot of depth of feeling to a game.
Fun game, really enjoyed all the little interactions :)
I got stuck in the 4th level do to a collision bug also it was a bit confusing on what certain things did, besides that it was lots of fun
maybe after the jam you can polish it up and make more levels
good job
hey, I think you have to check the "play in browser" checkbox in the edit game page to enable the webgl version to run directly...
Thank you so much, fixed it
It says play in browser, but I cant play it whithout download? Is this an error?