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Space Pirate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #37 | 3.400 | 3.400 |
Presentation | #37 | 3.500 | 3.500 |
Overall | #51 | 3.325 | 3.325 |
Concept | #74 | 3.100 | 3.100 |
Use of the Limitation | #88 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Shaun Shearer (Art and Programming), Ian Shearer (Cover Art), Joseph DeMace (Music)
Software used
Unity, Photoshop
Use of the limitation
Used only pixel art to make sure I stayed under 5 colors
Cookies eaten
Twix are technically cookies so... 12.
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Comments
This was absolutely addictive. Great work, fun upgrades!
Great game! The sound effects, music, and art made it a pretty polished game overall. I also liked the arrow animation to point to the next objective!
This was a fun little game! Good Job!
Reminds me of Luftrausers. If anything, just know I played it for around an hour and a half. It's fun but too grindy. And is there an ending? The most objectives in one round I beat was 3. Fluid controls and more variance (weapons, item, boss, enemies) and I would buy it.
Thanks for the feedback! No, there is not an end. Everything is randomly generated, so it goes forever. However, I didn't put caps on any skills, so for example if you but like 12 Move Efficiency upgrades, you will eventually gain power from moving alone.
I guess I shouldn't have quit from where I was haha. I might try to get to 12 move efficiency another time.
This game was super polished and fun to play! The sounds and particle effects made it very satisfying and the game felt finished. One thing I will say is that the controls were quite slow and it was difficult to move around, but the indicators were helpful and the style was excellent. Count this as a success!