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A jam submission

Brace For ImpactView game page

Made in 3 days...
Submitted by TheCrispyPickle — 3 minutes, 26 seconds before the deadline
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Brace For Impact's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#193.5173.625
Enjoyment#243.0323.125
Concept#253.2743.375
Overall#283.1233.219
Use of the Limitation#332.6682.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
TheCrispyPickle: Co-Producer, Game Dev, Tynado: Audio Designer, Dizee: Co-Producer, Artist

Software used
Unity, Aseprite, FlStudio

Cookies eaten
0

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Comments

Submitted(+1)

This was a really good game. I really enjoyed playing it, although I couldn't finish it. But the whole concept was very original. Good job! I streamed it on my twitch, in case you want to watch it. 

Submitted(+2)

Really liked this one! Nice graphics, fitting sounds and music (specially liked the cave echo :)), and quite a few novel ideas like the gun. Felt a bit lost the first few minutes, trying to figure out what to do though, but other than that, well done!

Submitted(+2)

Fun game! It had a nice variety when it came to finding the keys and each zone having its own core mechanic felt good.

Submitted(+2)

Really cool game, the weapon worked really well and i loved the self destroying robots lol. Good job :)

Developer

Thanks

Submitted(+2)

What a nice game. Above all, a great exploration experience. It's got such a good vibe to it, too.

You're in this big moon map, strolling around, disposing of crazed bots, finding keys. Felt very relaxing, just finding a new area and wondering what will be there.

Even if with the pebbles on the ground it kind of becomes a Survival Game trying to find bullets to shoot the enemies, ahah!

Then there's the spooky caves, with the quiet ambience and killer turrets.

The clone corpse mechanic isn't too used, but the puzzles that require it (the bridge and the cave buttons) are a good touch.

A great little game, that feels very calm and chill to play. I like it!

Developer

Yeah, I wanted the player to feel stranded exploring this planet. I just struggled to incorporate the death mechanic.

Submitted(+1)

This game reminds me of Luigis Mansion as well as Among us (in the visuals). Unsure how the death is a mechanic comes into play as I was unable to suck up my dead bodies? Either way it was fun walking around trying to find the keys and killing all the rovers moving around!