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A jam submission

Need4SleepView game page

Get Money! Get Tired!
Submitted by Wuffle (@wafflenike) — 2 hours, 43 minutes before the deadline
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Play Run

Need4Sleep's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.0774.077
Overall#183.3853.385
Enjoyment#202.8462.846
Use of the Limitation#273.6153.615
Concept#343.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Mick twitter: @13dkjfo

Software used
Unity, Aseprite

Cookies eaten
Too much : S

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Comments

Submitted(+1)

I don't understand what the goal is. Coffee seems to fill your energy, and furniture depletes it. But you also get coins for breaking furniture. Is the point to avoid it or collect it? Your art is great, I feel like you could do more with the gameplay.

Developer (1 edit)

Well the idea behind the game is quite simple:
Player wakes up, and earns money (furniture represents a desk with a computer on it), 
But in doing so depletes his energy,
So the goal is to earn as much money as possible! : )

Hope I have answered your question and have a nice day! 

Submitted(+1)

Very cool graphics and a fun experience! I think the camera  should be positioned more to the right in order for the character to be placed on the left of the screen, allowing more space to see what's coming. Apart from that, everything else is great!

Developer (1 edit)

Thanks a lot for the review!
As nearly all comments have mentioned wrong camera positioning, I have fixed it!
Thanks for playing and have a nice day! 
<3 
: ) 

Submitted(+1)

Nice graphics, I like the particle effects when the guy picks stuff up. As others have said. It would be nice if the guy was more to the left. Other than that it was a fun little game.

Developer (1 edit) (+1)

Thanks a lot for the review!
As nearly all comments have mentioned wrong camera positioning, I have fixed it!
Thanks for playing and have a nice day! 
<3 
: ) 

Submitted(+1)

Really nice pixel art! Love the palette. I agree with the other comments--it's  just too hard to jump in time when you can only see two feet ahead of you.

Developer (1 edit)

Thanks a lot for the review!
As nearly all comments have mentioned wrong camera positioning, I have fixed it!
Thanks for playing and have a nice day! 
<3 
: ) 

Submitted(+1)

Hi.

Great entry.

Same reflexion. When ennemies are spawed at the right, player have to be in le left side. Half or your screen is just useless. With this adjustement, it would be easier to dodge wrong things and keep good things. Anyway the aesthetics is really good.

Developer (1 edit)

Thanks a lot for the review!
As nearly all comments have mentioned wrong camera positioning, I have fixed it!
Thanks for playing and have a nice day! 
<3 
: ) 

Submitted(+1)

It could have been great if the player was more on the left so we could see more ahead of us

Developer

Thanks a lot for the review!
As nearly all comments have mentioned wrong camera positioning, I have fixed it!
Thanks for playing and have a nice day! 
<3 
: )